Showing posts with label Marvel. Show all posts
Showing posts with label Marvel. Show all posts

Wednesday, August 04, 2021

Guttor #4 - Enter...The Marvel Age!



Before we dig into the series proper, there was an issue of Marvel Age promoting this series, including an interview with the creative team written by Sholly Fisch, who has apparently had a much longer history in comics than I was aware of. There’s not a ton to say about the interview; it feels very effusive in that promotional enthusiasm sort of way. 

The issue starts with a note from editor Jim Salicrup about why Marvel features so many licensed characters on Marvel Age covers. In short, comics based on licensed characters bring in a new audience:

When Marvel buys the rights to license characters from a movie, TV show, or even a toy, we usually try to find characters that are incredibly popular—that have a huge following of their own. That way, when we publish the comic book based on such a character we're hoping to reach thousands of people who may not have picked up a comic book in years!

That passage starts with a potshot at their competition, which is both kind of funny since He-Man started at DC, and kind of fitting since (for whatever reason) DC didn't hang onto the license. 

Before we cover the cover feature, there's an issue I need to head off at the pass: Mike Carlin is the writer on the first eight issues of this series, and I feel like I’d be remiss if I didn’t mention his history as a (credibly alleged) sexual harasser. It sucks, and if I’d realized when I started this project that he was the main guy for a bit here, I might have had second thoughts. 

Fisch begins with a brief summary of the He-Man concept and characters, then gets into an interview with writer Mike Carlin and penciller Ron Wilson, who had previously been working on Ben Grimm's solo title, and editor Ralph Macchio. "He-Man will be a mixture of fun and adventure that won't just be for kids!" Fisch says, (the "biff! pow!" is presumably implied) before Carlin promises not to "write down" to the readers. That's a comment I'm going to come back to over Carlin's tenure on the book, because so far in my reading, it feels like it's increasingly untrue as the series progresses. 

Macchio compares Wilson's art style to Jack Kirby and John Buscema, which is high praise that I'm not sure comes through in this series. Then there's this baffling comment:

While it [Wilson & Janke's art] will be slightly different from that of the HE-MAN cartoons, it will be every bit as down to earth!" 

Nothing says "down to earth" like the show about a man in furry shorts fighting a skull-faced wizard for control of a castle shaped like a head. 

Carlin compares the simplicity of the He-Man comics to Silver Age storytelling, with "clear-cut stories without plot complications that carry on for years." He also says that the biggest shift from previous collaborations with Wilson is that now Carlin is doing full-script with panel layout thumbnails, presumably in contrast to a more Marvel Method approach to The Thing. I wonder if this change was necessary in order to get stories cleared by the people at Mattel in a timely fashion. Macchio discusses later how the stories have to be cleared by Mattel, something that's true even with modern licensed comics, but "so far, the stories have been so good that Mattel hasn't asked for any major changes!" 

Unspoken in that is how much input Mattel had on the stories before they were written, particularly in terms of which characters/vehicles get the spotlight in each issue. I suspect the answer is "a great deal."

The sample sketches Wilson did were apparently good enough that Mattel wanted to hire him on the spot. 

And then Fisch goes into a description of upcoming issues, including erroneously claiming that #2 introduces the Slime Pit. That would end up being the story for issue #3, and #4 has a slight credit change, with Wilson on breakdowns and Dennis Janke finishing, which makes me wonder what behind-the-scenes shuffling and deadline stuff was going on. 

The meat of the exuberantly effusive article (wherein nearly every sentence and quote ends with an exclamation point) ends with the claim that "Ralph was so overcome talking about HE-MAN that he leaped on his desk, pulled out a tennis racket, and cried, 'By the power of Cresskill!' (invoking the name of his hometown)." I'm trying to pinpoint exactly what makes me feel like that story absolutely did not happen as described, and I think it's the tennis racket. 

Fisch ends, as each episode of the He-Man cartoon does, by offering a moral:

Listen to your mother and father, brush your teeth after every meal, look both ways before crossing the street, never take candy from a stranger with a blue hood and a skull face, and most of all, accept no imitations!

I'll follow suit by offering this moral: sponsored content and promotional writing hasn't really changed in 30 years. Reading that gives me flashbacks to the SEO-infused content I was once paid to write for online stores. 

The next article in the issue is a promo for Doctor Who Monthly, published by "Marvel's British division," and then a new talent spotlight for the late, great Tom Lyle. 

Huh, I did not expect to fill a whole installment of this with just the Marvel Age promo, but here we are. Next time, we dig into the wild world of Marvel's Star imprint. 

Tuesday, June 15, 2021

Supervillains, Politics, and Discourse

So, I haven't watched "The Falcon & The Winter Soldier" yet (though I have been working my way through the Gruenwald run on Captain America in conjunction with the War Rocket Ajax "FalChris and Wilson Soldier" series), but even before the show started, a discourse that's become common, especially regarding MCU movies, cropped up regarding the "anarchist" Flag Smashers. The complaint goes like this: 
Corporate capitalist Disney creates villains who have good, correct politics, but then makes the villains do evil stuff to undermine those politics.

Or something to that effect. And on the surface, it seems true. Setting Magneto aside (the ur-example of this particular issue), the MCU has given us Killmonger, Vulture, Thanos, and (arguably) Baron Zemo as sympathetic villains who espouse various leftist political ideas. Killmonger is a vocal opponent of colonialism, Vulture was a critic of billionaire Tony Stark and a champion of the working class, Thanos wanted to end environment-ruining overconsumption, and Zemo...well, something something his family died. I assume he gets more characterization in the TV series.

But in order to undermine those political philosophies, Disney has each villain do bad stuff! Killmonger kills his girlfriend! Vulture tries to kill Spider-Man! Thanos...well, there's a distressingly large number of people who don't see what Thanos did as particularly villainous. 

On the surface, it's compelling, and it pre-empts my usual "[Villain] was right, actually!" response, which is "maybe pay more attention to their actions than their rhetoric." But I still think it's a really facile read. Killmonger talks a big game about opposing colonialism, but he's a CIA-trained operative who destabilizes governments, and his plan is verbatim what we're told he learned from the Agency. He isn't an opponent of colonialism, he just wants to be the colonizer. Vulture has the folksy accent of a working-class guy, and is certainly a small businessman next to Tony Stark, but he's a boss. He owns his business from the start, and ends up using his wealth to buy a mansion, while his employees sure seem to be living a lot more lean. Thanos gets an omnipotence glove and instead of using it to increase the amount of resources or improve distribution, he destroys half of all living things, which would include a whole lot of the resources that he's so concerned about. 

These aren't leftist characters who do a villain thing out of nowhere to make sure the audience connects leftist politics to villainy, they're villains who use a veneer of leftist politics to justify their heinous actions. Something that you might note if you're the kind of person who's ever had to explain that while "Nazi" is short for "national socialist," they weren't actually trying to seize the means of production for the working class.

And MCU movies aren't exactly subtle about this. Every sympathetic MCU villain I can think of shares the screen with some counterpart who espouses the same kinds of leftist ideals in a genuine way. From the start of "Black Panther," Nakia argues that Wakanda needs to be less isolationist and use their resources to help people. Vulture and Spider-Man both have tech taken from Tony Stark, but Peter still lives in an apartment and uses his resources to help the everyday people around him, not to enrich himself. Gamora shows us the human cost of Thanos's fanaticism. Hell, the very next thing he does is destroy the Infinity Gems, further reducing the resources of the universe. 

But leaving all that aside...there are also a whole lot of people out there who share a lot of my politics and still end up taking them to extremes that I find abhorrent. People who I'd agree with about the problems of capitalism, but who think "identity politics" is a neoliberal psyop and trans people are the result of bourgeoisie decadence. There are people I'd agree with about the horrors of American imperialism, but who think North Korea is just hunky-dory. "Left-leaning person who goes too far off some deep end" is definitely an overused trope in media (see also: "Community") but it's not like it's unrealistic. 

The thought finally crystallized for me when I was (to bring this full circle) reading Flag Smasher's first appearance in Captain America #312. There's a lot of back-and-forth about philosophy between him and Cap in that comic, and there are definitely places where I agree with Flag-Smasher and disagree with Captain America. 

Panels of Flag-Smasher and Captain America having a really wordy debate.

Another panel of Flag-Smasher and Captain America having a really wordy debate.

But for as much as I might agree with some of Flag-Smasher's theory, I can't get behind his praxis. And as much as I might disagree with Cap, I can recognize that he does good things for the world. Like, this issue is about Cap using an unexpected financial windfall to set up a hotline so average people can call him and get him to help them, and that is a much better use of time than burning down a factory that makes American flags.

In short, Flag-Smasher is doing grand but ultimately meaningless media stunts, and Cap is doing actual activism. Who would you rather have on your side?

So, anyway, I started this post a couple of weeks ago. I've since watched "The Falcon & the Winter Soldier," thought it was mostly fine (though they really needed to do more with Isaiah Bradley), and figure most of what I said here applies there too. Now let me just take a big sip of coffee and check in on the current comics discourse...

Tweet with Killmonger, Joker, Thanos, & Omni-Man saying "Growing up is realizing, they were all right."

*spit take* Batman won't do what?!

Saturday, February 16, 2013

Comics I bought this week

Avengers Arena #4: I still haven't decided if I want to follow this series, so it's still not in my pull list. And this issue left me so ambivalent that I think it might finally be my last. I'm just not curious enough about what's going on to continue reading. There's nothing offensively bad about the issue or anything; it's nice to see Chase and Nico from Runaways again, and their encounter with the Avengers Academy kids ends up being a fairly nice inversion of the usual superhero team-up story (they're friends first, then they have the big misunderstanding and fight). I think I see where this is all going; I don't think many (if any) of the "dead" characters are actually dead, but that it's all misdirection and illusion on Arcade's part for some larger, more nefarious plan. At least, I hope that's what's happening, because the alternative is kind of gross and dumb. And I'm not entirely sure that I want to find out which option it ends up being.

Batman and Robin #17: I caught up on "Batman and Robin" and "Detective Comics" last week in hopes that I'd dislike one enough to drop it, and that didn't actually happen. That said, I think this issue of B&R would make a fantastic jumping-off point. It's a pretty touching, heartfelt story about the dreams of Damian, Bruce, and Alfred, which acts as a coda to the entire series up to now, even flashing back to the playbill boat Bruce made back in the first or second issue. It's structured like a last issue, to the point where I had to check that this wasn't Tomasi's last issue as writer or something. Rumor has it that something's going to happen with Damian in Batman, Inc. this month, and the solicit for Batman & Robin #18 isn't giving anything away, but I guess I'll be finding out in a few weeks.

Katana #1: I've tried all of Ann Nocenti's first issues in this New 52, but I haven't actually stuck with any of the books so far. Green Arrow turned me off with the art, Catwoman just didn't hold my interest, and Katana? Well, I like the story, and Nocenti does a good job making Katana distinct (and fleshing her out more than she was the last time I caught up on "Birds of Prey") and strong, while also setting up an interesting conflict and environment. That said, I'm not a big fan of Alex Sanchez's art, which at times obscures the action and has some poor continuity. I'll check out the next issue to be sure, but I wish they'd pair Nocenti with a better artist for once.

Batman #17: I think there's definitely some weight to the argument that Death of the Family went on too long and got too big, and I haven't even caught up on all the tie-ins (I don't read "Red Hood and the Outlaws," and I'm way behind on "Nightwing"). But this issue--and the main saga here in "Batman"--is pretty great, and I think I'll probably try to re-read the whole thing sooner rather than later (especially since there are a couple of bits in this issue, namely the comment about the boat and Bruce's little blank book, that I didn't understand, presumably because they were referenced earlier). Capullo is a top-notch artist, and I think Snyder injects some very interesting notions into the Batman/Joker relationship, playing on the classic tropes, subverting them, and re-enacting them in other ways. People have criticized this series for its gruesomeness, and there's been some of that in previous issues and tie-ins, but most writers in recent years wouldn't have made most of Joker's bits in this issue tricks and misdirection the way Snyder did. It'll be interesting to see how the radioactive tracer pans out, and how the fallout of the Bat-family affects this book going forward, since it looks like the Joker toxin's suggestion-inducing feature hasn't worn off quite like the rictus grins have. I kind of can't wait to buy this story in trade paperback form.

Green Arrow #17: This is the second time I've tried following "Green Arrow" as a series since the relaunch, and it looks like it's the more successful of the two so far. Lemire does a lot here to try something different with Ollie's status quo, setting up what appears to be an ancient conspiracy of archers and a lot of surreal "everything you know is wrong" stuff. I think I'd kind of prefer to have Ollie as the superhero Robin Hood or the politically sensible Batman, but I'm interested enough in this take to see where and how it goes. As far as the art goes, Sorrentino's got a sketchiness similar to Tolibao's or Sanchez's above, but it lacks a lot of the flaws that I think hampered those books, and has a nice detail and dynamism to it. It doesn't hurt that the coloring and staging of panels seem to have taken a page from that other successful book about a superhero archer.

Saturday, February 09, 2013

Not So Marvelous

I've been enjoying Marvel's new Captain Marvel series, but for the book's run so far, my enjoyment has been largely in spite of the art. Dexter Soy has never seemed like a very good fit for the book's tone, and it was sometimes hard to follow the action, but I was getting used to it by the end there. I just read Captain Marvel #9 though, and I kind of wish Soy was back.

There's a definite stylization to Filipe Andrade's art, which could make the book more expressive and dynamic, and that's almost certainly what they're going for. It'd work, too, if it weren't quite so inconsistent. The character work is really ugly, with characters eyes sliding around their faces and whatnot. Most of the close-up shots are actually quite good, so I don't know if he was just rushed or what, but some panels make Carol look like a flounder or Sloth.

Andrade's art, at its best, reminds me of Humberto Ramos, and at worst, like the late Carlos Meglia, whose work on Superman in the early 2000s was some of the worst professional comics pencilling I can remember seeing. It had the same problems as Andrade's: inconsistent, deformed characters, unclear perspective (there's a panel in this Captain Marvel issue where Spider-Woman looks like she's been shrunk because there are no indicators that Capt. Marvel is meant to be closer to the reader), and visual continuity errors (besides the dramatically shifting size of Carol's tablet/phone in the early pages, there's the issue that since the redesign, Carol has had notably and intentionally short, and not flowing butt-length, hair).

To add insult to injury, on the last page Carol is told she has some kind of lesion on her brain, a ticking time bomb. And, well...


Look, it's a minor thing, but there's a writer, a letterer, and two editors working on this book. Somewhere along the line, someone should have noticed that a bomb is defused, not diffused. The goal with a bomb is to remove its fuse (literally or figuratively) so it won't blow up, to de-fuse it. The last thing you want is for it to be spread evenly throughout the area; in fact, diffusion of the bomb is what you're trying to prevent.

Altogether, the sloppy art and editing error make this book look rushed, which isn't totally surprising given Marvel's wacky scheduling antics. I can't speak for everyone, but I'd certainly be more happy with one polished issue a month than two or three that were rushed to meet an unreasonable deadline. Especially when they end up with the same cover price.


Thursday, July 28, 2011

More Miscellany

I just read the new original story in "DC Retroactive: JLA - The '70s," and it stands out as one of the best straight-up old-school comic stories I've read in awhile. I know the pendulum has swung and the media has progressed, but I really would like to see more of this kind of thing. Which is part of why I'm glad I asked my shop to pull all the Retro-Active specials, painful though it may be to my wallet. It also makes me really excited to sit down and read the Superman one later tonight, in all likelihood.

Apparently today was Mark Waid day, because another trip to the sadly terminal Borders saw me walking out with the latest two volumes of "Irredeemable" and "Captain America: Man Out Of Time." After seeing the film of the latter, I've been in the mood for some more good Cap stories (and if I'd been paid anytime recently, I would have picked up Brubaker's "Red Menace" trade too), and I've never heard a bad word associated with Mark Waid's Captain America. I've got an "Operation: Rebirth" trade around here someplace that I've never managed to read, so there's a good chance I'll be hitting that soon as well.

My other attempts to locate good Captain America stories have been somewhat mixed. I picked up the first (or 620th) issue of "Captain America & Bucky," and enjoyed it well enough. It's WWII-era, which I like to see, but I would have liked a little more Captain America and Bucky in it. I'll stick around for the first arc or so, but I'm not sure after that. I've liked every bit of Brubaker's Cap comics that I've read, but I've never gone the extra step of continuing with the series. It's partially the way Marvel organizes their trades without a clear progression from one to the next; I understand the reasons for doing that, and I saw in "Red Menace" today that there was a handy guide on the inside cover, but it does make things slightly less impulse-buy-friendly for the story continuity-minded among us. It's also part of why I've bought so little in the way of Brand New Day-era Spider-Man trades; a lack of numbers and a plethora of trades makes it unclear where I should go next without additional research that I'd rather not do.

Which, I suppose, makes me lazy. Or cheap. Or searching for an excuse. I can handle all that, I guess.

I tried to find "The Adventures of Captain America: Sentinel of Liberty" at my local shop, since I'd heard good things about it and since I'm always up for Kevin Maguire art, but there seems to be no trade, and my LCS only had the first issue. It works out okay for me; I didn't really have the money for it anyway, but it's definitely something I'll be looking into down the line.

Back to Mark Waid, it occurs to me that, when people talk about deconstructionist writers in the superhero genre, Mark Waid doesn't get mentioned often enough. Aside from turning out solid, straightforward superhero comics in a variety of places and styles, he's done quite a bit of work in the deconstruction mode. "Kingdom Come" is an allegory about approaches to superhero storytelling, "Empire" is about what happens when the villain wins, and "Irredeemable" and "Incorruptible" are all about taking common tropes--the ultimate hero, the dastardly villain, the fall from grace, the heel face turn--and applying them in fairly original, extreme ways. It's not his only approach, like it might be for someone like Alan Moore, and I think that's why he might not be as closely identified with the process, but I think he deserves the same kind of consideration.

So, I have this now:
Surely not as big a disaster as the Spider-Man musical.

So, yeah. Don't be surprised if I end up talking about it soon.

Wednesday, July 27, 2011

Some thoughts on recent comics-related stuff

I finally caught up on Green Lantern, which meant reading 2/3 of "War of the Green Lanterns" (I didn't subscribe to "Emerald Warriors"). Not entirely surprisingly, I was able to follow the story just fine. Overall, I thought it was pretty decent, and as crossovers go I'd much prefer these small, relatively confined ones (see also: "Reign of Doomsday(s)") than sweeping universe-wide ones.

As to the status quo changes for the GLs, it was nice to see some acknowledgement of John Stewart's architecture background (brief though it may have been) and generally compassionate nature (even if the cover was completely at odds with that). I'm curious to see how this all shakes out in September, but I can't say I'm terribly interested in Sinestro-as-GL, especially since the solicits say that he's the GL for sector 2814, which makes no sense, and Geoff Johns' chapters in the crossover were generally the weakest (largely because his response to decreased page count has apparently been to increase the number of unnecessary two-page spreads). "Green Lantern" is one of those on-the-cusp titles for me, and since I'm quite happy only buying two GL comics each month, it's entirely possible that the flagship book will be the one to get the axe in October.

Speaking of crossovers, how about "Flashpoint"? Issue #3 was the first one that felt like anything happened in, and that might just be because of my well-known Superman bias. I'm kind of disappointed that Johns didn't decide to go in the more interesting direction I speculated after issue two, with Batman working to re-create a better world that he never knew and would never see, but I can't say I was surprised that Geoff Johns did something conventional and cliché.

And I hate saying that, because Johns used to be one of my favorite writers in comics, but I think a combination of being stretched-too-thin and having no one to check and/or balance him has turned him into a bucket of clichés.

In short, I generally agree with what Chris Sims had to say about things. Flashpoint has been largely pointless, and where it has had any point or plot, it's been exactly what you'd expect, and nothing that you haven't seen before.

That "more interesting direction" keeps popping into my head, and it really has me interested in writing that series. We've all seen the alternate timeline stories where one lone hero knows the way the world is supposed to be and will stop at nothing to set things right. In a lot of those stories, the characters of the alternate universe just go along with the protagonist, either because her world sounds so much better than the current one, or because she just seems so sincere.

And yet, I have to imagine that if someone came to me and said the world was all wrong, and he needed to set things right so that the world as I knew it never actually happened...I'd think that person was nuts. If I were a superhero, I might hear that person out (weirder things happen in superheroes' lives, after all), but it seems like skepticism would be awfully warranted. Moreover, what's to say that this hero isn't actually a villain in disguise, trying to create--or recreate--a world where he's in charge?

It makes me think that there'd be a lot of traction in a decent "Triumph" series. Triumph's whole schtick was that he was lost in time after a time-altering event that wiped him from his rightful place in the timestream, but as far as I know, he didn't do a whole lot of the "I must set things right" plot, more the "I must adapt to this strange new world" plot. A series where he was working to put things "right," but the other heroes either saw him as a self-aggrandizing egotist who can't stand to be out of the spotlight, or a giant kook with enough power to make him dangerous, would be worth a read, I think.

I am however enjoying some of the miniseries, which is not entirely surprising. "Batman: Knight of Vengeance" and "Frankenstein and the Creatures of the Unknown" are the best of the bunch, also not entirely surprising. I generally like that they aren't tied too closely to the main plot of Flashpoint, but are instead exploring the rest of the alternate universe--which is really what alternate timeline stories are good for anyway.

The other tie-ins I'm buying are "Kid Flash Lost," "Lois Lane and the Resistance," "Project Superman," "Wonder Woman and the Furies," and "Deathstroke and the Curse of the Ravager." The latter two started mostly as impulse buys--Abnett and Lanning are good enough for me to check out regardless, and Deathstroke as a pirate was a crazy enough high concept for me to check it out. They're all decent enough, but I suspect one or two of them might end up on eBay in September.

The last time I subscribed to a "Daredevil" comic, he was wearing armor and calling himself "Jack Batlin." It's not that I don't like Daredevil, I just let the subscription lapse (as this was in those olden days when I was getting my regular comics through the mail). I've obviously heard good things about "Daredevil" comics since then, but I've never really gotten around to checking them out. But last week I decided to give Mark Waid's new, lighter-toned Daredevil a shot, and it was fantastic. The buzz the book has been getting is totally deserved, and it made a Daredevil subscriber out of me for the first time since 1993. Check it out

You know what I enjoyed? That Joe Johnston-directed superhero movie set in the WWII era, where the Nazi-fighting protagonist is outfitted with advanced technology by a billionaire pilot-slash-inventor named Howard.

Seriously, though, I watched both "Rocketeer" and "Captain America: The First Avenger" in the last few days, and quite enjoyed them both. I hadn't seen the former since at least the era of VHS, and while the story and action is the sort of excellent swashbuckling action-adventure fun that I've been craving lately, it would probably benefit from some more modern special effects. "Captain America" was great through and through, except with the opposite problem that there was just a little too much obvious CGI in the "Cap and the Howling Commandos bust up a bunch of Hydra bases" montage sequence.

One of the things I most appreciated about the film was the color palette. They did a good job with soft beiges and sepia tones in the training and bunker scenes, but once Cap was really on the scene, it started looking more and more like technicolor. The colors really popped, something I noticed especially when the Red Skull was standing in front of his flying-wing airplane. It was a very welcome change from the teal and orange palette of so many modern movies.

I would love to see more "Captain America"-style superhero movies, and I hope that "Man of Steel" is that good.

That'll do for now. Keeps the blog from getting too dusty. More to come later. Hurm.

Wednesday, February 09, 2011

Drawing the Line at $7.99

Marvel has resolicited their Young Allies/Spider-Girl/Avengers Academy crossover "Arcade: Death Game" as the 80-page "Avengers Academy Giant-Size" #1. As someone who subscribed to (but sadly has not read the last few issues of) Young Allies and reads Avengers Academy, and as someone who likes Arcade a whole lot, I'm kind of looking forward to this. I admit, I was a little taken aback at the price tag: $7.99 is a little steep for a single comic; I've bought digest-trades for that price. But considering that it was originally a 3-issue miniseries, at Marvel's current pricing, it's actually like getting one issue free.

But the press release also includes this curious jab at DC's reduced page counts: "That’s the size of FOUR of our competitor’s books!" It's true; with DC's comics now clocking in at 20 instead of 22 pages, an 80-page issue is indeed the size of four regular DC Comics. It is, however, only the size of one of DC's 80-Page Giants. And looking at the last two of DC's 80-page giants ("Superman 80-Page Giant 2011" and "Batman 80-Page Giant 2010"), I see that they were priced at $5.99.

So I guess it's more like, "That's the size of FOUR of our competitor's regular books, at a price that's ONE HUNDRED TWENTY-FIVE PERCENT of their comparably-sized books." But I guess that's not quite as punchy for the press release.

Wednesday, December 01, 2010

Just a quick note

I think the Absorbing Man might be my favorite villain in all of Marvel Comics.

Yes, even more than Swarm.

Wednesday, February 24, 2010

Quick Question

Anyone know if it's still canon that Peter Parker's parents were government secret agents who were killed by the Red Skull? Because that doesn't get mentioned enough.

Seriously, Peter works with Nick Fury often enough that it'd be interesting to see Nick trying to groom Peter into a spy like his parents.

Friday, January 08, 2010

You know, if I had the Infinity Gauntlet, I could just make this happen

I haven't finished playing "Marvel: Ultimate Alliance 2" yet (though sadly, what I heard while making my way through the War Rocket Ajax archives doesn't bode well for the rest of it), but I'd like to make a suggestion for the next game in the series:

The Infinity Gems.

Seriously, has there ever been a more video game friendly plot device than the Infinity Gauntlet? It's a boss battle MacGuffin and a fetch quest all rolled up into the same object! Granted, the Infinity Gems are a bit '90s, and some of the plot points would likely be fairly similar to the last Infinity Gem-based Marvel game, but I think centering the plot around the Infinity Gauntlet would solve a lot of the issues that this game has had. For instance:
  • Scope: The first M:UA took you from New York to Asgard to the Moon to the Skrull Homeworld. It felt like a grand tour of the Marvel Universe, showcasing some of the best-known locales. From what I've seen of the sequel, the farthest you get is Wakanda. Even the plot has quite a bit of downsizing, going from "Dr. Doom becomes a god" to "heroes fight each other, then they don't." Traveling around the universe to prevent a reality-altering superweapon from falling into the hands of a death-obsessed Titan (among other potential villains) would bring back that sense of grandeur. Plus, it would open up great new places to visit: the Shi'ar Empire, Kree-Lar, Ego the Living Planet, etc. Which brings us to...
  • New character options: Frankly, I've been a bit disappointed in the character lists between the two games. From the first game to the second, we lose Blade, Colossus, Cyclops, Elektra, Ghost Rider, Hawkeye, Nightcrawler, Dr. Doom, Sabretooth, Silver Surfer, and Spider-Woman, and we gain Gambit, Green Goblin, Songbird, Jean Grey, Penance, Carnage, Cable, Iron Fist, Juggernaut, and Psylocke. Wait, the first game had more characters? That's ridiculous! And frankly, I'm not thrilled with the substitutions. Sure, it's easy to hate on Gambit and Penance, and I like finally getting Iron Fist in there, but what does Psylocke add to the game? Or Carnage? While I thought Elektra and Blade were generally pretty worthless in the first outing, I'd trade Ghost Rider and Silver Surfer for almost any of the new characters.

    Anyway, the Infinity Gems would open up a bunch of new playable characters who don't suck. Maybe it's just because the Marvel cosmic stories are what I've been enjoying most from the company in recent years, but I'd really like to be able to play as Nova, Captain Marvel, Adam Warlock, and--dare I even hope?--Quasar. Sure, I wouldn't expect to necessarily have Gladiator and Rocket Raccoon on your Change Team page, but it'd be cool to bring some of those Cosmic Marvel characters into the mix.

    Plus, given her not-so-long-ago connection to the Power Gem, it'd be a good excuse to make She-Hulk a playable character, which they should have done ages ago.
  • The Enemies: I haven't been terribly disappointed in the boss battles in M:UA2, but they have tended to seem both a little brief/easy, and occasionally a bit nonsensical (like the Anti-Reg battle against Bishop. Really?). I think it's largely a consequence of the plotline; in M:UA, you were going up against the Super-Skrull and Loki; in M:UA2, you spend most of your time fighting other heroes, and somehow that doesn't quite seem as compelling. That may be my bias as someone who hate-hate-hated Civil War, though, so take it with a grain of salt.

    What would rock my socks, though, is fighting your way through a series of bosses who are amped up due to the possession of an Infinity Gem. Vulcan with the Power Gem? Phoenix with the Mind Gem? Annihilus with the Reality Gem? The possibilities are awesome.
  • The Downside: The biggest problem with a plot like this is that it runs the risk of being too similar to the plot of M:UA, where Doom steals Odin's power and remakes Earth in his image. I think the biggest way around it is to change the stakes and the venue; sure, you're still going to battle a reality-altering tyrant in the end, but his concerns are going to be a lot less "make Stark Tower look like Doomstadt" and more "unmake the universe." Without the 'egotistical villain's wish-fulfillment' plot for the final levels, I think the game would avoid feeling like a retread.

The other big thing that I'd like to see return is the character-specific training missions. Granted, some of them were frustrating, and some were nonsensical, but I'd much rather blindly fight my way through AIM headquarters as Daredevil than escort some random prisoner through random corridors in a stealth mission in a game which lends itself neither to stealth nor escort.

Now that I finally have a weekend, I may try to finish the game. In the meantime, feel free to add your thoughts in the comments!

Friday, September 18, 2009

Short bites

As you might have guessed, I've spent the last several weeks in a cave. A Batcave, specifically. I bought Batman: Arkham Asylum the day it was released, and playing it has taken up the vast majority of my free time...and a little of the time that I should have been spending working or sleeping. I started a review, but every time I sit down, I'm forced to choose between blogging and playing the absolute best superhero game I've ever played. But nonetheless, now that I've finally solved all the Riddles and whatnot, I plan on finishing up that review.

Working has assimilated much more of my time than I'd like, in large part because I'm not nearly as organized as I ought to be. The next several hours will see a marathon of organizing and working, as I try to get my head above water. In the meantime, here are some brief thoughts on the news that's happened since I last blogged:
  • On the Disney/Marvel buyout: I thought this was shocking at the time, but it makes a great deal of sense, what with Warner/DC having been the status quo for as long as I can remember. Now Dreamworks just needs to buy Image, and Paramount can pick up IDW. I imagine that Lucasfilm and the Hellboy films' Columbia/TriStar can fight over Dark Horse. I really hope this means that Marvel's going to finally have some decent animated material--besides Spectacular Spider-Man, which is great. Also, I'm looking forward to "Kim Possible: Agent of S.H.I.E.L.D." You know you want it.
  • On DC Entertainment: I'm bugged by Levitz's departure at the top, and I'm curious how this will effect the company. I dig Levitz a lot, and I hope that leaving the position will improve his ability to write, because the last couple of things I read from him weren't great. I also hope this means that Warner will be taking DC properties more seriously; I love the Batman films, and unlike most I loved Superman Returns, and I'm looking forward to Green Lantern, but DC's lagging quite a bit in the film department. I love Batman: Brave and the Bold and the straight-to-DVD movies, but I think the market can handle other DC characters on the small screen as well. I'm a bit dismayed by the lack of a new Superman film on the horizon, but I guess I'm lucky in that I still have a recent one to watch. Repeatedly. With enjoyment.
  • The new Justice League line-up has me conflicted. If you'd told me a year ago that James Robinson would be writing a Justice League featuring Mon-El, I would have drooled all over my comic stack. Today, though, I'm terribly conflicted. JLofA limped along at the end to something vaguely resembling a conclusion, and I feel bad that Dwayne McDuffie got screwed over so royally on that title. The current miniseries doesn't appeal to me in the least bit, and from what I'm hearing, I'm better off not buying it. I haven't been really bothered by Robinson's work in the Superman titles, but his book has clearly been the weakest of the bunch--again, unfortunate, because I've loved Mon-El since I was a kid, and I dig Guardian as well. At least Steel got some time to shine recently, which is good, but then there was that Mon-El spotlight issue which felt like lots of great ideas that should be expanded upon. I like Mark Bagley, I like Mon-El, but I don't like the prospect of reading a Justice League book about heroes with stilted dialogue who have a gray sense of morality and spend most of their time agonizing over philosophical dilemmas. I read Brad Meltzer's JLA already, thanks.
  • I'm looking forward to Marvel: Ultimate Alliance 2, and I hope it's as good as the first one. I would have bought it already, but I'm budgeting my game purchases, and Beatles: Rock Band was the more important purchase this month.
  • I read 52 every week. It was one of the first books I picked up in a given stack. I read Countdown for a few issues, before dropping it unmercifully. I read Trinity for a couple of months, and bought the rest of the series out of habit and hope--but I haven't gotten to read past the single-digit issues yet. I've read most of Wednesday Comics #1. I think I might wait for the trade on the next weekly comic.
  • I feel really bad about letting the SilverHawks Sundays lapse for so long, and even worse about letting Trek Tuesdays die on the vine. Especially since I recently watched Star Trek: Insurrection for the first time in a decade or so, and enjoyed it a lot more than when I was in high school.
  • Speaking of Trek, why can't I find the Motion Picture 2-disc edition for a decent price? I've managed to pick up every other worthwhile Trek movie (2-9, which admittedly includes ones that aren't worthwhile, but doesn't include the worthless one) for between $5 and $14 each, but the cheapest copy of TMP on Amazon is $16 before shipping. Of all the Trek films, I thought only 5 would be cheaper than 1. I'm certainly not going to pay more for the first flick than I did for Wrath of Khan, so I guess I'll keep borrowing my brother's copy for awhile longer.
  • The new Batgirl costume is hideous. On the other hand, I'm really enjoying Batwoman's adventures in Detective Comics. Alice is a delightfully crazy villainess, and a nice addition to the Bat-Family's litany of Carroll-inspired rogues.
  • I'm curious to see some of the less memorable superhero movies of the past. While it shouldn't be hard to get hold of Punisher: War Zone, I'm not sure how I might find the various awful Captain America flicks or Generation X or the Corman Fantastic Four outside of convention bootlegs. And while I've seen everything from the Star Wars Christmas Special to the complete series of Blake's 7 in comic convention bootleg booths, I've never seen even a single copy of the old Power Pack TV movie, which, as a Power Pack fan, I'm very curious to see. To summarize, where might I find these movies, and am I right in suspecting that the answer rhymes with "gorrents"?
  • That's it for now! Onward, into the valley of my inbox...

Saturday, May 23, 2009

Some short thoughts on Wolverine

I saw X-Men Origins: Wolverine last night. It was at least as terrible as everyone's been saying, which is a shame, because I like Hugh Jackman and Liev Schreiber, and I thought the first two X-Men movies were quite good. But, where X-Men III suffered from too much story (among other things), this one suffered from far, far too little...among other things. Spoilers from here on out.
  • First, there's the matter of Wolverine's name. Now, my fianceé and I both concluded that he must have taken the name "Logan" from the man he thought was his father, and that his actual father must have been screaming "Mister Logan" or something along those lines at the beginning. This wasn't clear, largely because it wasn't easy to hear what Fathertooth was saying, and could have used some clarifying.
  • What muddies things is that Wolvie apparently started going by "Logan" after he left Stryker's team and started living with Kayla...but then Wraith and Stryker call him "Logan" when he's with them later. This could have been easily remedied, but the way it played out, it became one of the film's many glaring continuity errors.
  • Among the most glaring, as my fianceé noted, was Logan's disappearing clothes. He's wearing his leather jacket in the helicopter (a jacket that's at least very similar to the one he wears in the other films), but not when he gets to the island. At some point, in between cuts, he loses his shirt and ends up in nothing more than a wifebeater. Was it so hot on Three Mile Island that Logan just had to strip down between shots? Take this with the number of times where people suddenly appear where they shouldn't be (when did Gambit get onto the roof after being knocked out? How did Wolverine suddenly reappear in the lab after Kayla's scream, with no apparent doors or windows in that end of the room?) and the number of places where we completely lose track of how much time things take (so they left Logan strapped to the machine, waiting, while they went and pressed him some new dog tags?), and what you should end up with is a jobless continuity editor.
  • Gosh, there sure were an awful lot of characters in this movie. Too bad so few of them had well-defined powers (so Deadpool can...swing things fast?) or any real character development. Stryker's team could have been half its size or smaller, and the movie would have been much better for it.
  • Unfortunately, this movie seems to have taken to heart that timeless characterization shortcut, telling instead of showing. We don't need to see Gambit do a daring escape from Three Mile Island, we just need Will.i.am to tell us how badass he is, and that's totally enough.
  • Proof that Wolverine is better than any other superhero: where other heroes have one character-defining tragedy, Wolverine has four--although the fourth one is really just the second one again. I don't think I've ever seen one character do the Big No this many times in a single film before.
  • You know, I don't really mind Gambit as a character all that much, and I'm glad that this wasn't a film full of Claremontistic stereotype accents, but would it have killed Taylor Kitsch to make a choice about the Cajun drawl? Either use it or don't, but don't let your accent meander all over the south.
  • So, how 'bout those crappy special effects? I can't remember the last time I saw effects this bad in a theatrical film. I'm not sure whose decision it was to apparently go 99% CGI on the claws (at least the metal ones), but they looked realistic maybe once or twice. The other films at least occasionally used prop claws instead of animated ones; were there really none left around after the last three movies? That wasn't the only bad CGI, either--the sky during the cooling tower fight looked like a Windows desktop background, and at one point there was a lens flare that screamed to me "this movie made with Photoshop '98." Xavier at the end looked even more mannequin-esque than in X-Men III, and I have to imagine it'd work better just to use some damn makeup. Everything CGI was noticeably CGI, which kind of defeats the whole purpose of having CGI effects in the first place. We've been doing better computer animation with more seamless integration into live action for over ten years; what is this movie's excuse?
  • Speaking of things that were done better ten years ago, I don't think I've ever seen a less convincing fat suit than the one they used for the Blob. It worked pretty well for one of the close-up face shots toward the end, but otherwise it was rigid in all the wrong ways, never seemed to have any real weight to it, and it certainly didn't react to punches and combat the way anything even resembling real fat would. They tried to use CGI to make it look more realistic, but it only hurt things to see Blob's man-boobs bouncing out of sync with the rest of his body--CGI by the iJiggle app. "Weird Al" had a better fat suit in 1988. This was just lazy.
  • The dialogue was awful. Often laughably awful. "Back to back!" Ugh.
  • So, uh, does Sabretooth suddenly have electrical powers? Seems like lights flickered on and off quite a bit when he was around, for no apparent reason.
  • Why didn't Wolverine notice that there for all the blood on Kayla, there were no wounds? I guess he's not the best there is at forensics.
  • Why was Deadpool's mouth fused shut? Shortly before that, they showed him with lips sewn shut, but then suddenly there's scar tissue all over the bottom of his face. I could come up with a No-Prize explanation, but I really shouldn't have to.
  • One thing the film did that really bothered me was the Boba Fett retcon (the Fettcon?). See, Boba Fett was awesome in "Empire" because he looked really cool and didn't say much and managed to capture Han Solo. He was only marginally more important than the random aliens that populated Mos Eisley and Jabba's palace, but altogether they helped flesh out the universe. Briefly-appearing characters like Boba Fett made the universe feel like it was full of individuals, and that the protagonists weren't the actual focal point of the cosmos. After all, if someone we've never heard of can just swoop in and take out one of the main cast, then maybe they're all that vulnerable; maybe they aren't protected by contractual immortality. But then the Prequels came along, and suddenly Boba Fett isn't just some random badass, he's the son of the prototype badass on whom all the other badasses were based. They went back and changed Fett from just some guy who comes out of nowhere to take out Han Solo into a focal point of the universe, a major part of the cosmic backstory. Doing so might seem like a good idea--fans love Boba Fett, so surely they'll love that he has a more important role, right?--but instead it serves to make the universe seem less vast and well-populated, and it makes the heroes seem far less vulnerable, which kills the suspense. When the same handful of characters keep popping up over and over in the significant events that shape the universe, it starts seeming less like a universe and more like a high school reunion. When the villain taking out the heroes isn't just some faceless guy, but is the faceless guy who was destined from birth to be an amazing yadda yadda, then the heroes don't really have much to fear from the faceless guys after all.

    Point being, in the first X-Men movie, Wolverine was just some guy with his own life and his own problems who got swept up into the grand Mutant war and Xavier's team and all that. Eventually he grew into the role, but he did so as our POV character (alongside Rogue). X-Men Origins: Wolverine makes Logan into a key player from the start, who even frees Cyclops, thus paving the way for the X-Men to be created. It's a silly move, made sillier by the fact that apparently no one who escaped from Three Mile Island thanks to Wolverine ever ran into him again at Xavier's.
  • Speaking of silliness, exactly why would bones appear shiny on an X-Ray?
  • And as long as I've only recently mentioned Star Wars, young Logan screaming with his little bone claws out is about as intimidating as Anakin Skywalker shouting "yippee!" in "Phantom Menace." Showing badasses as kids is generally a bad idea.
  • Couldn't they have slashed up Sabretooth's face a bit, to at least provide some explanation for why he would look so different in the first movie?
  • Why would Adamantium bullets necessarily pierce Adamantium? If I shoot lead bullets at a lead wall, they don't just magically phase through. Sure, it's possible that the sheer force behind the bullets, combined with the fact that they're as hard as Wolverine's skeletal coating, might be enough to break through his head, but then wouldn't he have two big bullet shaped gaps in his skull coating? Besides that, I didn't see his healing brain expel the bullets, nor did I see any exit wounds...so did his brain just grow around the Adamantium bullets? Does he have four gaps in his Adamantium-coated skull?

There's a lot to dislike about "X-Men Origins: Wolverine," and I'm hard-pressed to think of anything there was to like about it. It, um, had Quicksilver in it for a second or two, that was good, right?

Thursday, December 11, 2008

Nextwave thoughts

I've been reading lots of comics recently--more than I have within the past few months, anyway--and I decided to give Nextwave another try. I read the first five issues or so, and my reaction was pretty much exactly the same as it was when I first tried it out: so what? I mean, yes, Nextwave has lots of crazy, fun ideas...but that's it. There's no depth or logic to the crazy ideas, rarely a rationale for the crazy ideas, and only the barest minimum plot to link one crazy idea to the next.

Maybe it's just me, but I read for the stories, not for the concepts. I had similar problems with 30 Days of Night and Full Moon Fever--books that read more like pitches than stories. Nextwave reads like a bulleted list of wacky concepts. I'm all for wacky concepts--whether it's Nikola Tesla fighting Thomas Edison's Lovecraftian demons with a giant steampunk mecha-suit or giant frog gods with reality-altering tongues or Skrulls trying to steal magic from faeries--but there has to be some kind of follow-through. Just throwing the idea out there in isolation is all right occasionally (for example, the crazy background or cameo characters in "Invincible" or the Star Wars flicks), but doing so repeatedly doesn't make for a story. It just makes for a bunch of throwaway gags or unelaborated ideas. The majority of the fun is in that elaboration, in the examination of the consequences of those crazy ideas, and nothing in those first few issues of Nextwave seemed to provide that follow-through.

I may go ahead and look at the rest of the series, but this experience hasn't made me interested at all. Where's the brilliance that people saw in this series?

Wednesday, November 19, 2008

A confession

Aaah-ah-aaah-aah! I come from the land of the grain and soy!I was wrong about J. Michael Straczynski's "Thor."

I just finished the first trade, and I quite enjoyed it. I like the various juxtapositions: Asgard and small-town Oklahoma, Thor and Don Blake, the drama of the Marvel universe and the drama of the real world, gods and humans, etc. I'm not thrilled with girl-Loki, in part because it's reminiscent of "Earth X," and I've seen what letting elements of "Kingdom Come" seep into the main timeline has done to the DCU. Then again, I'm not sure how permanent a gender change is for a shape-shifting god of mischief.

I'm a bit surprised that the "search for the gods" bit seemed to wrap up so quickly and uneventfully. Sure, the Destroyer popped up, but I expected there to be a bit more epic questing involved. And, while I know this is kind of a dumb question to be asking, isn't anyone suspicious that Asgard popped up just outside a small Oklahoma town right after Don Blake moved in? Or that Thor showed up in Africa while Don Blake was also there in Africa? I know, I know, suspension of disbelief, but it still rankles me a bit.

Despite those little flaws, I really liked the book, the premise, the characterizations, and especially the gorgeous art. I like that it's exploring Thor's godhood more than his superheroics. It's clear that this is the Straczynski who I liked so much at the beginning of his Amazing Spider-Man run, and not the Straczynski I loathed so much at the end of it and in his Fantastic Four run. I'm quite looking forward to picking up the second volume.

So, um...does it continue to be good?

Tuesday, November 11, 2008

I don't say this nearly enough

You know, for all the times I've ragged on them in the past, for all the energy and enthusiasm I focus on the competition, and for all the abuse I heap upon their current EIC, there's something that often gets left by the wayside:
I Love Marvel Comics

Maybe it's just the video games talking; maybe it's the fact that I have three unread issues of Marvel freaking Apes sitting on my desk, but I really do love Marvel Comics. Not everything about them, mind you--as you might guess, I go through periods where my love is on the down-swing, but there are a lot of things about the Marvel Universe that just hold a special little place in my heart. So, for the next few days, I'm going to wax a little poetic about the House of Ideas.

And where should I begin? Well, I've been playing Marvel: Ultimate Alliance again recently. The first time I played through, my main team consisted of Captain America, Spider-Man, Thor, and Luke Cage, who occasionally got swapped out for the Thing (though I can't quite remember why). This time around, I've been playing a bit more with some of the in-continuity teams. The X-Men are fun, since there are so many combinations, and it's been neat to watch everyone mourning the death of Nightcrawler...even when he's in my party. I do wish Cyclops weren't such a wuss, but what else is new? The Classic Avengers are fun, especially since I already keep Cap and Thor in their original costumes, and Iron Man's classic armor has better boosts than any other early-unlockable suit. I was chomping at the bit halfway through the game so I could unlock Ghost Rider and build the New Fantastic Four team, which is sadly about as effective as it looks. I still need to get the Joe Fixit outfit for Hulk so I can complete the look. As soon as I unlock Silver Surfer, I'm going to put together an erstwhile Defenders team (aren't they all?). But more than anything, I keep coming back to the Fantastic Four. In my first play-through, it seemed like Thing was the only one with anything useful to contribute, but after playing with them a bit, I see what an incredible group they really are. Johnny's fire powers are all so good that I have trouble picking which ones to keep active; Sue's force field ability and "Unstoppable Force" skill make her nigh-invulnerable; Thing has a great set of upgrades and abilities. If there's a weak link, it's Mr. Fantastic, who still has some pretty devastating attacks. Maybe it's just because I rock the game's socks, but playing as the FF has given me quite a bit of insight into why four folks with relatively tame powers can be one of the most formidable forces in the Marvel Universe.

Just call the Four!I'll admit that as a kid, I never really got into the team. I bought the title for a short time around Infinity War (with all the doppelgangers running around) and again when Reed was "dead" and Thing was wearing a mask, but they never caught my interest. The next time I regularly bought the World's Greatest Comic Magazine was during the Waid/Wieringo years--specifically, the storyline where Dr. Doom turns his ex-girlfriend into a suit of skin-armor. Contrary to how that sounds, the book was incredibly fun, and is among the best things I've ever read by Mark Waid. The thing about the Fantastic Four that I think tends to get lost in the shuffle is that the best stories, whether they take place in the Negative Zone or the suburbs, are ones that center around the interactions and relationships between the FF family members.

And that, I think, is why the FF is the only group in the Marvel Universe who can make a transition from New York street crime to global supervillainy, to space invasions and otherdimensional entities, and do it seamlessly. They are, quite literally, the close-knit family that can handle anything. When written poorly, the Fantastic Four are just another superteam; when written well, the Fantastic Four is totally unique among comic book superheroes.

And that's pretty fantastic.

Friday, November 07, 2008

Oh what a tangled web we weave...

Wow, it's been awhile since I last posted. I apologize; I've been pretty gosh-darn busy, and consequently I've had almost no time whatsoever to read comics or do the other various geektastic things that I tend to talk about on this blog. Things have freed up somewhat now, leaving me a little more time to do the nerdy things I enjoy so much.

And one such nerdy thing, which has also eaten up a bit of my comic reading/blogging time, is playing video games. I recently managed to acquire an XBox 360, which means that for the first time since the Sega Saturn, I own a current-generation system.

My first purchases for this new and wonderous white rectangle of joy, as you might have guessed, were Marvel: Ultimate Alliance and The Incredible Hulk, since I already knew I loved the former, and since the latter looked like it might be picking up from the spirit of Hulk: Ultimate Destruction, which is a fantastic game. I'm a little disappointed with how that turned out, but that feeling may or may not be balanced out by eventually getting to play as Hulkbuster Iron Man.

Apparently not contented with those and the half-dozen other assorted XBox games I've managed to pick up on the cheap, I went out and rented Spider-Man: Web of Shadows. You might recall that I'm a pretty big fan of the Ultimate Spider-Man game, which in my experience has had the best combination of mechanics, writing, and voice acting of any of the Spider-Man video games to date. I never got around to playing Spider-Man 3, and while I was impressed by the inclusion of the Prowler, I didn't give Spider-Man: Friend or Foe more than a single rental. I'd heard a lot of hope and hype about Web of Shadows, so I was excited to try it out and see if it'd be a worthy successor to USM.

First, the good: the game is gorgeous. New York City is huge and feels very realistic; the animation is fluid, and the character designs (with one notable exception so far) are spot-on. The action sequences are fast-paced, the combat is fluid, and the web-swinging mechanics are just about perfect (largely because they're just about the same as in USM). The storyline so far is fantastic; there's the obligatory in media res part at the beginning, and then a good, slow build-up to the main plot, with some of the usual side-quest stuff, involving the street gangs and the Kingpin. One thing I really like is that most of Spider-Man's powers work in boos battles about as well as they do in regular combat, which is a nice change of pace, since usually bosses seem to be immune to webs and various other special moves. The option to switch between the classic and black costumes, and the different powers that go with each, is fantastic. The moral system accompanying the costumes also works well with the plot and Spider-Man's character in general. The game feels very open; the only time I've encountered any problems was when I tried to go across one of the bridges while exploring early on, and hit up against an invisible wall. I haven't yet gone to see if there are other bridges in the city, but it seems to me like a Spider-Man game ought to contain a traversable bridge. It really doesn't matter which one--George Washington, Brooklyn, Queensboro--I can't tell the difference, and apparently neither could Stan Lee when Gwen Stacy was thrown off two of the three.

Now for the bad. The first thing I noticed that raised my hackles was the flash effects. Pretty much every time Spider-Man throws a punch, his hand creates little trails of light, which get bigger and brighter and more explosive as the combos increase. Last I checked, Spider-Man had not plunged his fists into Shou-Lao the Undying, and thus should not be demonstrating the iron fist--let alone the iron knee, and every other iron body part he happens to use in the game. For a game with such realistic-looking characters and landscapes, these cartoony effects really hurt the sense of immersion. I don't think I'd have noticed if they were more understated--speed lines, a flash when hits connect--or if they were limited to special moves, but it's every gosh-darn punch.

The next thing I noticed was the voice acting. Actually, that's not fair--so far, most of the voice acting is very good. Wolverine is spot-on, Venom and Black Cat were great, and even the stock phrases sound fine. Luke Cage is good, though I think my opinion is tainted by the fact that he doesn't sound like the version in Marvel: Ultimate Alliance, and thus sounds a little off. No, the biggest problem with voices is Spider-Man himself, and to a lesser extent, Mary Jane. Spidey does pretty well with the humor, but otherwise he's way too whiny and high-pitched, which makes listening to him more than a little annoying. In fact, the same complaints could be levied at MJ as well, but you don't actually hear much from her, except over Peter's "hands-free cell phone." This may, again, be because I'm spoiled by previous games--Ultimate Spider-Man had pitch-perfect voice acting pretty much the whole game, so it's a little jarring to hear bad choices now.

The game is occasionally glitchy. I haven't experienced any of the freezing and restarting that the Newsarama review mentions, but early on I had to fight one enemy who was stuck below the street. Later, a cutscene played toward the end of a battle, and one of the remaining enemies turned invisible thereafter. That wouldn't have been too problematic, except that the game's targeting system stayed inexorably locked onto him until he was beaten.

That targeting system is the biggest gameplay flaw. Well, the targeting system and the camera, which are related flaws. First, targeting has a tendency to never quite lock on when you want it to. Sometimes it'll decide that what you mean to be aiming at is not the symbiote creature who is gnawing on your face, but the Kingpin squad trooper minding his own business eight blocks away. Sometimes you can change which enemy you're targeting by moving the right analog stick--something rather difficult while you're already trying to juggle your left stick, buttons, and triggers in the midst of a heated battle--and usually that results in switching to an enemy nine blocks away.

The camera, ostensibly, moves to center whichever enemy you've targeted. Sometimes it does this well; other times, it locks onto Moon Knight halfway across the city and outright refuses to be swayed in any other direction. Part of this is because the right analog stick is used to control both the camera angle and which enemy (or ally) is being targeted at any given time, and it's never the one you want when you want it to be. Not being able to see who or what I'm web-shooting at has been the single most frustrating problem of this game so far.

Especially when that problem interferes with the game's moral system. See, the moral system operates on "Red Points" (good deeds) and "Black Points" (evil deeds), which you're awarded...well, pretty much randomly, I think. As far as I can tell (since there was no manual with the rental copy) there's no way to see how many points you have in either column, even though presumably the points determine which allies you can call and what direction the plot goes in. As long as Luke Cage and Wolverine are still coming when I call, I guess I have to assume I'm still on the side of the angels. Sometimes it's easy to tell when you're doing the morally right thing--after big cutscenes, the game usually makes you explicitly choose between Red and Black, which dictates your next action and presumably results in you receiving oodles of points one way or another. When you save civilians, you get red points. When you fail to save civilians, you get black points. I really like that aspect; it seems to me to fit Spider-Man's personality to a T. There are few other heroes with moral compasses so finely tuned that they'd beat themselves up over civilians they failed to save while in pitched battle with the forces of villainy, so that much is spot-on.

After that, though, it gets a little muddy. Sometimes collateral damage gets black points, sometimes it doesn't. After awhile, there's no apparent Red Points reward for saving civilians. During the fight with Wolverine and a bunch of symbiotes, red and black points seemed to be awarded more or less randomly. There's no color point reward whatsoever for stopping crimes or other criminal activities, as far as I can see, even after the police decide Spider-Man's a menace and shoot at him as readily as the bad guys.

Ultimately, it seems that the game seems to really, really want you to show off that black suit and play as a bad guy. Only the black suit has the power to detect symbiotes-in-disguise; only the black suit gives you the power to throw cars, which the game tells you to do so that you can stun and defeat the giant mecha enemies, even though throwing a car nets you two Black Points. No Red Points are awarded, so far as I can tell, by beating the mecha with fists and webs alone. And most obnoxiously, you'll occasionally be in a battle, with the glitchy and unresponsive targeting and camera system, when you'll get a flash of blue spider-sense around your head (good luck noticing it with all the other colorful flashes in the battle), and you might notice a tiny note at the bottom of the screen about there being a civilian in danger. Once in awhile, it'll tell you more explicitly to use the Left Trigger to target the civilian and the Y or B button "while near them" to rescue them. Fail to do this, and you'll get a very clear notice that you earned 10 Black Points. Do this, and I'll hail you as the god of button-mashing, because I've only ever been able to do it through sheer dumb luck. See, things slow down a little when the civilian's car explodes, launching them into the air, but Spider-Man slows down too. Which makes it darn near impossible to right the camera, lock onto the civilian, jump up to them, and press the right button while near them in midair. And that's assuming that hitting Left Trigger actually locks onto the civilian, and not whatever the nearest bad guy you're fighting is. I realize that the evil path is supposed to be easier, but the good path shouldn't be impossible, especially not in a game centered around a superhero, and especially not just because the targeting and camera mechanics are crap. As long as your Red Points (which you ought to be able to monitor) are in the lead, targeting and camera should automatically lock onto civilians in danger, and spider-sense shouldn't slow down Spider-Man. That's the whole point of spider-sense.

On more minor notes, this game seems less diligent than previous installments in making sure that your webs are actually sticking to something as you swing around the city. After a few instances of wondering what I'd hooked onto, I've looked up to see, in fact, that Spider-Man has managed to web the sky. Perhaps in addition to acquiring the iron fist, Peter also managed to get the Power Cosmic (he presumably took over for Golden Oldie). It's a small thing, sure, but it's another contribution the game makes to killing the immersion. Besides that, there's the matter of the black suit itself. I know my "Maximum Carnage" better than most, and consequently I know that symbiotes--or at least, the Venom/black costume symbiote--are weakened and hurt by sonics, heat, microwaves, and electricity. Consequently, I find it odd that a symbiote would be able to take over Electro. Besides that, I was a little annoyed when I managed to find an in-game church tower, with a giant bell, that rings if you hit it, that did absolutely nothing to my symbiotic costume. The game was clearly made by comic geeks with a real attention to detail--the billboards advertising careers in A.I.M. and S.H.I.E.L.D. are a testament to that--so failing to include one of the most iconic scenes in the black costume's history seems like a glaring omission.

I'm sure I've missed some things, but after a review that long with a reference to Aunt May's stint as a Herald of Galactus, I feel like I've reached a good stopping point. Bottom line: I'm planning on buying the game, but I won't drop $60 on it. A good story with some great moments and decent mechanics makes Spider-Man: Web of Shadows at least worth a rental.

Thursday, October 02, 2008

A little excessive

Hey, I'm still alive! And ridiculously busy. Between teaching and work and grading and writing assignments and lesson plans, and the infection I'm still recovering from, my ability to read comics has become mostly nonexistent. I'm months behind on Superman, I haven't yet cracked the JSA Annual, and the third issue of the new Ambush Bug series sits unread on my desk.

But that doesn't mean I'm not keeping up with news. Which is why I saw this:

Really? I like Stephen Colbert as much as the next guy, I watch the show when I can, I was more than a bit miffed when Joey Q decided to give Mark Gruenwald's shield to him for no apparent reason, but I thought it was kind of funny that he was still running for president in the Marvel U. But this? This really smacks of "Joe Quesada wants to get on the Report again." Look, we get it. Marvel likes Stephen Colbert. But he's not flipping Wolverine, he doesn't need to be popping up as a frigging guest star in a Spider-Man comic.

In ten, twenty years, this will look even more ridiculous and pandering than it does now. Joe Quesada, I have "The WØRD" for you: "Goody Rickels."

Thursday, June 19, 2008

Marvelously Unsolicited Opinions

A day late and several dollars short, here's my take on the Marvel Comics for September.
AMAZING SPIDER-MAN #570
Written by DAN SLOTT
Pencils & Cover by JOHN ROMITA JR.
Monkey Variant by MIKE MCKONE
NEW WAYS TO DIE
It's the Spider-Fight of the century: SPIDER-MAN versus VENOM versus ANTI-VENOM! Who will be the last web-slinger standing? The guy with radioactive spider-blood? The man with the original symbiote? Or...hold on...just who or what is Anti-Venom anyway?! Also: a regular Spidey cast member falls prey to Menace! And Aunt May sees a suspiciously secret side of the F.E.A.S.T. center...
32 PGS./Rated A ...$2.99

Um...isn't the Anti-Venom just Spider-Man? Since Venom is the anti-Spider-Man? Seems like this ends up like Zibarro, the Bizarro Bizarro, where he's basically Superman (though strangely minus powers, apparently).

VENOM: DARK ORIGIN #2 (of 5)
Written by Zeb Wells
Pencils & Cover by Angel Medina
When a man claiming to be the Sin-Eater -- the serial killer tormenting Spider-Man and all New York City -- contacts the young Eddie Brock at the Daily Globe, Eddie takes his shot at career-making news. Who cares if the story’s full of holes? Watch the corruption that poisons Eddie’s soul until it’s as black as a certain alien symbiote...and witness the creation of one of Spider-Man’s great foes! By writer Zeb Wells (AMAZING SPIDER-MAN) and artist Angel Medina (SENSATIONAL SPIDER-MAN)!
32 PGS./Rated T+ ...$2.99

A Venom origin miniseries? One, why is this necessary? After all, his origin has already been told and is available in TPB form. Two, why is this coming out now, as opposed to during the lead-up to "Spider-Man 3"?

BIG HERO 6 #1 (of 6)
Written by CHRIS CLAREMONT
Pencils, Cover & Variant Cover by DAVID NAKAYAMA
The astonishing return of Big Hero Six! Who, you ask? Why none other than Japan’s top heroes, defending the land of the rising sun in the name of the Emperor! Come join Hiro (the smartest boy in Japan), Baymax (his trusty robot companion), Honey Lemon (with her all-containing handbag), Gogo Tomago (somersaulting into an unstoppable energy ball)... plus, who are the Six’s two new members? When unknown super-villains strike Tokyo, BH6 is on the scene, and the stage is set for new adventure and a new series!
48 PGS./Rated A ...$3.99

Awww, Chris Claremont's trying to be Grant Morrison. It's almost cute.

CIVIL WAR: HOUSE OF M #1 (of 5)
Written by CHRISTOS GAGE
Penciled by ANDREA DI VITO
Cover by MIKE PERKINS
The biggest House of M story is finally revealed: how did Magneto take over the world? He began life as a penniless refugee, but rose to conquer the entire planet...and now Christos Gage (Thunderbolts, House of M: Avengers) and Andrea Di Vito (Annihilation) show you how the Master of Magnetism did it! Witness Magneto's first battle with the Sentinels...the tragic end of his marriage...and his fight against Apocalypse for leadership of all mutants! The secret history of the
House of M unfolds here!
32 PGS./Rated T+ ...$2.99

A "House of M" tie-in, three years and three universe-wide events after "House of M." I think this comic may have missed the boat a little. Unless there are actually people nostalgic about "House of M" at this point.

And there, I think I just threw up a little.

Man, the Zombie Variant covers are gonna be ROXXORZ!MARVEL APES #1 & 2 (of 4)
Written by KARL KESEL
Pencils by RAMON BACHS
Cover by JOHN WATSON
Variant Cover For Marvel Apes #1 by RAMON BACHS
Variant Cover For Marvel Apes #2 by PHIL JIMENEZ
Flingin' feces, True Believer-- the entire Marvel Universe has gone APE!
Just when he thinks life can't get any worse or weirder, Marty Blank – a.k.a. that lovable loser, the Gibbon -- finds himself and the brilliant-and-beautiful Dr. Fiona Fitzhugh transported to a world where monkeys rule and humans don't exist!
SEE the spectacular simian city of Monkhattan!
MEET the hominoid heroes and villains – SPIDER-MONKEY! DOC OOK! IRON MANDRILL! SIMIAN TORCH! THE APE-VENGERS! And more!
THRILL to the return of Speedball!
CONTAINS No-Ads, as we are thrilled to present you backup tales exploring the Apeiverse!
LEARN the dark secret of the primate planet!
WORRY that the fate of the entire universe is in the hands of the Gibbon!
Not a hoax, not a dream, not an imaginary story - just the most not-to-be-missed mini-series of the season! If you only buy one (well, two) comics this month about super-powered, intelligent apes-in-capes, it must be MARVEL APES!
40 PGS.(each)/ Rated T+ ...$3.99 (each)

Just so you don't think I'm being totally negative, I'm psyched about "Marvel Apes." Honest and true, if only because it features the Gibbon, who rocks. I just hope this goes more the way of "Marvel Monsters" than "Marvel Zombies;" I'd hate to see this run into the ground and pummeled into pulp.

Note to self: buy "JLApe" at convention.

SECRET INVASION #6 (of 8)
Written by BRIAN MICHAEL BENDIS
Penciled by LEINIL FRANCIS YU
Cover by GABRIELE DELL’OTTO
Variant Cover by LEINIL FRANCIS YU
Sketch Variant Cover by LEINIL FRANCIS YU
EMBRACE CHANGE! With these words, the Skrulls have made their intentions clear but not everyone thinks they sound all that bad. Which heroes and icons are hell-bent on defending the Earth from the invasion, and who thinks a new era has dawned for mankind? The final double-page spread of this issue will send chills down your spine, and that is a promise!!
The blockbuster event of the year heads towards its shattering conclusion by Bendis and Yu.
32 PGS./Cardstock Cover/Rated T+ ...$3.99

"Secret Invasion" didn't really grab me until the third issue, but now I'm in it for the long haul. I'm curious what the Skrulls are offering that the world might consider...peaceful coexistence? This might end up being the shades-of-gray story that "Civil War" desperately wanted to be.

SECRET INVASION: THOR #2 (of 3)
Written by MATT FRACTION
Pencils and Cover by DOUG BRAITHWAITE
The Secret Invasion hits Asgard...and Broxton, Oklahoma, isn't spared! As the Skrulls arrive and begin their massive assault on the Norse gods, Dr. Donald Blake has his hands full in a middle-school basement delivering a baby. Can Balder the Brave and Beta Ray Bill marshal Asgard's forces long enough, and fight back hard enough, to hold the line until the God of Thunder joins them? And can anybody survive the Skrull's secret weapon...?
32 PGS./Rated T+ ...$2.99

I'm torn...I don't really want to get in the habit of buying "Secret Invasion" tie-in miniseries (after all, I have seven issues of "Civil War: Frontline" taking up valuable space on my kindling pile), but this boasts an appearance by Beta Ray Bill, fighting a legion of Skrulls in Asgard. If Volstagg were in the blurb, there's no way I'd be able to resist.

Um, Xavin? You've got something on your chin.RUNAWAYS #2
Written by TERRY MOORE
Pencils & Cover by HUMBERTO RAMOS
The kids are back in town, and LA will never be the same. They’ve set up new digs in Malibu, but will they be able to keep it from being destroyed the first day? The remains of Runaway Karolina’s alien race has come to Earth to get revenge for the millions who died on their homeworld. And they’re pointing their fingers at Karolina and Xavin. All this from comic legend Terry Moore (Strangers in Paradise, Echo) and superstar Humberto Ramos (X-MEN, SPIDER-MAN)!
32 PGS./Rated T+ ...$2.99

I'm not sure about the new "Runaways" series. The book hasn't been on time the same since Vaughan left, and while it's been late decent, it doesn't really feel like I can remember what's going on from issue to issue due to the incredible lag it's going anywhere. With what unpleasant things unpleasant things I've heard about Terry Moore recently, it seems like this might be a good time to drop the title.

And what is it with giving all the teen-friendly titles (this, "Spider-Man Loves Mary Jane") to Moore? There are other writers. I wouldn't mind seeing a Fred Van Lente "Runaways" myself.

SQUADRON SUPREME #3
Written by HOWARD CHAYKIN
Penciled by MARCO TURINI
Cover by GREG LAND
Monkey Variant by Paulo Siqueira
“POWER TO THE PEOPLE”
Meet Arachnophilia—she’s the kind of girl who always hoped the neighbors would describe her as “a quiet girl, who kept to herself”...right after she took out her homeroom with an automatic rifle. But now that this teenage outcast has found herself endowed with spider-like powers...life might just be looking up. Elsewhere, Ultimate Nick Fury learns why four astronauts returned to Earth transformed into something eerily familiar...and utterly fantastic. Meanwhile—Nighthawk takes this opportunity to make his dramatic return!
Part 3 (of 6)
32 PGS./Parental Advisory ...$2.99

Wait, so now "Squadron Supreme" is a parody of the Marvel Universe? When did that happen? Better yet, why?

X-MEN: RETURN OF MAGIK
Written by C.B. CEBULSKI & CHRISTOPHER YOST
Penciled by DAVID AJA, NIKO HENRICHON & DAVID YARDIN
Cover by OLIVIER COIPEL
At long last, Magik is returning to the Marvel Universe! But in what form will she return, and to whom will she owe her allegiance? In a touching tale of death and acceptance originally presented in X-MEN UNLIMITED #13, the X-Man Colossus continues to mourn the loss of his beloved sister, the telepathic mutant mystic known as Magik. Meanwhile, in a story from NEW X-MEN #37, Magik’s origin is explored — and her former master, the demon-lord Belasco returns! Fighting his way through hostile terrain and vicious demon hordes, Belasco will stop at nothing to wrest control of Limbo. But the evil sorceress standing in his way bears a striking resemblance to his former protégé. And finally, from X-MEN: DIVIDED WE STAND #2, Magik has indeed returned — but she’s trapped in Limbo, a slave to Belasco! Illyana yearns for her freedom and family, but she must find the lost pieces of her soul, the bloodstones, if she is to escape and defeat Belasco once and for all!
40 PGS./Must Have One-Shot/Rated T+ ...$3.99

I put it to you, True Believers: which character's return do you care less about, Magik or Archangel?

For me, it's gotta be Archangel, especially given the years they've spent trying to make Warren less of an angry cyborg Smurf.

That's it for solicits; what are your thoughts?

Tuesday, June 03, 2008

Hairless Heroes

Jon asked me an interesting question after we saw "Iron Man." He noticed various similarities between Obadiah Stane and Lex Luthor, and asked me if, besides Professor X, there were any bald superheroes. After all, it's easy to rattle off bald villains: besides those two, you have Kingpin, the Vulture, Ultra-Humanite (sometimes), Puppet Master, Brainiac, Dr. Sivana, and so on. It gets exponentially bigger if you accept a fringe (Mr. Mxyzptlk, Red Ghost, etc.).

I thought for a few minutes, but I didn't come up with much. There are quite a few black heroes who are or have been bald--Steel, Black Lightning, Luke Cage, Ultimate Nick Fury, John Stewart, Patriot. There are some aliens--Martian Manhunter, Silver Surfer, Chameleon Boy--and some not-quite-humans--the Thing, Red Tornado, Vision. There are even a bunch of bald servants and sidekicks to heroes: Alfred Pennyworth, Edwin Jarvis, Wong. Even the JSA, where it would really be expected, the only bald hero is one of the youngest members, Jakeem Thunder.

Can anyone expand the list? Why is there such a color gap among bald heroes? Why isn't it acceptable to have bald Caucasian heroes, or Asian heroes, or Hispanic heroes? Why does the combo of "bald" and "white" seem almost universally to mean "old" or "evil"?