Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Monday, June 24, 2019

Chucky, It, and the Translation of Nostalgic Horror

There's a new "Child's Play" movie out. I'll start by saying that, despite being a big fan of slasher movies, I've never actually watched any of the "Child's Play" franchise. Even though it somehow managed to outlast "Nightmare on Elm Street," "Friday the 13th," and "Halloween" without rebooting, I've just never taken the plunge. So keep that in mind as I talk about this stuff from a complete outsider perspective.

With that out of the way, here's the new Chucky. 


I've seen a few different pictures of the updated doll, with varying degrees of uncanny valley-ness and similarities to the old version, largely depending on the lighting, but they all make one thing pretty clear: this is the same basic doll from 1988, but a little sleeker and slimmer. 


The thing I appreciate about that is that they haven't gone the same route as "It" and "Annabelle," making their titular creatures look actively creepy, which eliminates the surprise and scare factor of having something innocuous and commonplace made scary by doing scary things. Which is good, because that seems to me to be the whole point of "Child's Play" and the larger "killer doll" genre as concepts. 

But I see a related problem here: Chucky isn't commonplace anymore. The original Chucky doll was styled after the My Buddy and Cabbage Patch Kids dolls that were incredibly common in the mid-80s. I remember the My Buddy commercial, and the only reason I never got the Cabbage Patch Kid doll that I wanted for like a week when I was four is that my mom thought they looked ugly. But today? Sure, the thirty-year nostalgia cycle has brought Cabbage Patch Kids and Teddy Ruxpin back to big box store shelves, but the new Chucky has ditched the Cabbage Patch cheeks and chin, leaving only the slightly-updated My Buddy elements that look like nothing on the shelves today. 

If you wanted to do "Child's Play" in 2019, the place to start isn't by putting a fresh coat of paint on the original film, it's by cracking open the movie and getting to the core concept: a toy that looks disturbingly like ones that children love comes to life and murders people. My generation had Chucky, my parents' generation had Talky Tina. And I've seen enough of my mom's old dolls to know that Talky Tina looked a lot like what little girls were playing with in 1963. 

As someone who spends a not insignificant amount of time browsing toy aisles, I think your best basis for a modern "Child's Play" would be some kind of blind-box toy, like Hatchimals or LOL Surprise or other things I see advertised when I watch "Teen Titans Go!" like I did this morning. If you want to go the doll route, I think options are a little limited by the domination of multimedia franchises, your DC Superhero Girls and Barbies and Disney Princesses. I assume Monster High and My Little Pony still hold a decent share of the willowy wide-eyed doll market, which NuChucky seems to be leaning into facially, if not in any other aspect. I suppose you could also do something closer to the American Girl dolls, which would have a closer look and size to the original Chucky, even if they'd require some other changes. 

It's similar to some of the problems with 2017's "It." It's all well and good to want to move the children's section from the 1950s to the 1980s, but that transition doesn't work without making other alterations, so that the story concept—in particular, the aspects that make it scary—fit in the new cultural context you've transplanted the story into. In 1958, "clown" meant Bozo and Red Skelton and Barnum & Bailey. In 1985, "clown" meant John Wayne Gacy and "Poltergeist." In a lot of ways, It as a novel tracks how clowns lost their innocence just as the protagonists did. 

Pennywise works in the It novel and original miniseries because it's familiar. It's somewhat believable that Georgie Denbrough would see a friendly clown and strike up a conversation with it in 1958. That's a lot less believable in the Stranger Danger 1980s, where even aside from the fear of child kidnappings (something the new movie did incorporate into the update) clowns were viewed with a much greater level of suspicion and fear.

If you wanted Pennywise to be something friendly and familiar in a 1988 setting, you'd either make him a cartoon character with heavy merchandising, or you'd make him a Muppet. I suppose he could be a Mister Rogers/Captain Kangaroo/LeVar Burton-style children's TV host, but I think that would require more significant changes to the story structure. Though playing on some of the more salacious urban legends about characters like Barney the Dinosaur and Fred Rogers could make for very interesting horror. 

Similarly, in the novel, Eddie Kaspbrak is a hypochondriac and germophobe, so to terrify him in 1958, Pennywise takes the form of a "leper"—who's later determined to be a syphilitic hobo. The recent movie keeps this scene intact (though losing a lot of what gave it context), but as someone who was a kid in the '80s, syphilitic hobos weren't exactly commonplace fears. Instead, D.A.R.E. and urban myth and TV drilled into me a fear of "junkies" and AIDS even in the rural midwestern towns where I grew up. It's especially galling because there is a thematic thread of homophobia and the AIDS epidemic running through the 1980s segments of the It novel, so it wouldn't have been a whole-cloth invention either. 

The problem here is one of transliteration rather than translation. When converting a text from one language to another, you can try to do a one-to-one, word-by-word literal transliteration, but in doing so, it's likely that you'll lose some of the meaning. On the other hand, you can try to capture the intended meaning and connotation, but may have to be a little less literal in your word selection. The balance between these two approaches is part of why there's so many different modern English versions of texts like Beowulf and The Odyssey that were written in (effectively) different languages. It's why there's a current furor among Internet man-children that Square Enix censors shrunk Tifa's breasts in the new Final Fantasy VII remake

I think a similar issue plagues these nostalgic horror movies. They try to update only the setting and aesthetics without realizing how integral those things are to the story and the scares. The result is a warmed-over remake that doesn't pack the same punch as the original because it's tapped into fears from thirty years ago instead of current fears.

And it's not hard to see why this would happen. If you remade "Child's Play" to be about an American Girl-style doll, you'd end up alienating the Chucky fans and creating immediate bad press from the people most likely to pay for a ticket. And I'm sure the copyright holders and corporate powers are in play here: Chucky is a known quantity with merchandising possibilities and brand recognition, and especially in the current Hollywood economy, I can't imagine many of the pursestring-holders ditching that for a less recognizable main character. 

I'm not one of the doom-and-gloom types who decries the current state of Hollywood as relying exclusively on adaptations, sequels, and reboots. Frankly, I think that's always been true of Hollywood to one degree or another. But it's true that Hollywood is increasingly dominated by a few large media corporations, and that the economics of moviemaking and theaters in general mean that there's even less willingness to branch out and take risks. And that is a pretty distressing state of affairs, and not just for horror.

"Child's Play" and It weren't made to fit some nostalgic idea of what they should be. They were made to comment and capitalize on issues and anxieties of a particular culture at a particular moment in time, and that's what made them memorable and effective as horror. You can no more sever a story from its context and setting and expect it to work in a new one than you can transplant a heart from one body to another without reconnecting any of the vessels. If you don't connect your story to the rest of the setting, you're going to end up with a bloody, lifeless mess. 

Sunday, February 08, 2009

Cthulhu! You don't have to put on the red light!

So, I bought a Lovecraft anthology over a year ago, and I still haven't mustered up the time and energy to sit up one night and read "Call of Cthulhu." In my defense, it's been a busy year. Anyway, consequently, my knowledge of Lovecraft's Mythos still comes mostly through Lovecraftian homages.

That being said, I've seen and read a lot of Lovecraftian homages, so I'd like to think that my R'lyehdar is fairly accurate. A recent encounter, though, has left me questioning my sanity.

See, I've picked up a bunch of CDs recently. A used CD store near me had a Buy 3 Get 1 Free sale, so I got Rush's "Moving Pictures" and The Police's "Synchronicity" (both of which I'd been looking to listen to, before committing XBox Live points to the songs on Rock Band) with Green Day's "Insomniac" and KT Tunstall's "Drastic Fantastic" (since I liked her first album) on the cheap. I also recently picked up ABBA's "Gold," but we'll leave that aside for now (guess which movie musical I just watched!). Anyway, listening to "Synchronicity II" tonight, I thought it had a distinctly Lovecraftian bent to it. Take a look for yourself:
Another suburban family morning
Grandmother screaming at the wall
We have to shout above the din of our Rice Crispies
We can't hear anything at all
Mother chants her litany of boredom and frustration
But we know all her suicides are fake
Daddy only stares into the distance
There's only so much more that he can take
Many miles away
Something crawls from the slime
At the bottom of a dark Scottish lake

Another industrial ugly morning
The factory belches filth into the sky
He walks unhindered through the picket lines today
He doesn't think to wonder why
The secretaries pout and preen like
cheap tarts in a red light street
But all he ever thinks to do is watch
And every single meeting with his so-called superior
Is a humiliating kick in the crotch
Many miles away
Something crawls to the surface
Of a dark Scottish loch

Another working day has ended
Only the rush hour hell to face
Packed like lemmings into shiny metal boxes
Contestants in a suicidal race
Daddy grips the wheel and stares alone into the distance
He knows that something somewhere has to break
He sees the family home now looming in his headlights
The pain upstairs that makes his eyeballs ache
Many miles away
There's a shadow on the door
Of a cottage on the shore
Of a dark Scottish lake
Many miles away, many miles away

Now, granted, Lovecraft stuck more to New England than Scottish Lochs, but this thing "crawling from the slime" and climbing up to a cottage's door doesn't sound much like Nessie. And on the other side of the song, there's the creepy-but-familiar suburban setting, with dehumanized humans ("lemmings," the senile grandmother), the disgusting industrial imagery, and our patriarchal protagonist heading down the dark road to psychosis.

So, is there something here, or am I just flailing at shadows?

Saturday, March 08, 2008

Let's Play a Game

It's called "Spot the Real Movie":

A)


B)


C)

This makes me happy like a wonderful happy-making thing.

Sunday, March 02, 2008

At least it's better than that Morgan Spurlock show

This was scarier.I picked up "30 Days of Night" yesterday--the graphic novel, not the movie. I plan on checking the film out, but I figured I ought to read the story first (especially given some of the movie reviews I heard).

And well, that was disappointing. I've heard so much good about the book for so long, and it's a brilliant concept besides (not as brilliant as werewolf astronauts on the moon, but close), but I was really unimpressed by the final product. It felt more like a story pitch than an actual story.

For one thing, it was way too short. For a story about a town under siege by vampire hordes for a solid month, it felt more like a really quickly-paced bad weekend. We made huge jumps forward in time without much notice, and never really saw the weeks taking their toll on the tiny group of survivors. There's such a thing as over-compression. The brevity of the piece came at the expense of character development, plot development, and suspense, all of which are slightly important to the average horror story. The end might have had more emotional punch if our intrepid hero had received more than half a dozen pages of development; meanwhile, who were the other survivors? Who was the Louisianan photographer? Why didn't they ever follow up on the "we don't have enough supplies to last 30 days" thread?

Ben Templesmith's art didn't help on that front; I hadn't seen his work before this, but it reminds me of a cross between Dave McKean and Bill Sienkiewicz. That sounds like a compliment, since I like both McKean and Sienkiewicz, but it really isn't. What it means is a lot of really sketchy, dark, minimalist art that often obscures the action entirely. While the vampires were necessarily monstrous, it's less scary to see them tearing into and/or leaving behind just amorphous splotches of red that bear no resemblance whatsoever to corpses. Combining an abridged script and unintelligible artwork leads to utter confusion in spots, and as I've said before, confusion kills suspense.

Seeing the ads and previews for further "30 Days of Night" stories in the back of this trade only reinforces my opinion that this book was simply a pitch, a zero issue for the "30 Days" universe. Good for the sequels, I suppose, but bad for those of us looking for a good, suspenseful, substantial horror story.

Thursday, January 10, 2008

Divine Secrets of the Ia! Ia! Sisterhood

I've often found myself enjoying Lovecraftian works in various stories, from episodes of He-Man and Justice League to All-New Atom storylines and Hellboy, but I've never really read any actual Lovecraft pieces. I mean, I read "Call of Cthulhu" late one night a few years back, but I don't remember much of it (I read "The Yellow Wallpaper" right before, and it was pretty late. One stuck, one didn't). But, after describing "The Mist" (the recent Stephen King film) as "Lovecraftian," I decided I ought to read a bit of the man's oeuvre so I'm not just talking out of my ass.

So, I bought a Lovecraft anthology (with the majority of the key Cthulhu Mythos stories in it) and I read "Dagon" online the other night. I'm digging it so far, but it's awakened a hunger from the depths of my psyche, for more good horror and monster stories. For some reason, I have a specific hankering for good vampire stories. I've read a few, and I'd like to check out "30 Days of Night" at some point, but I realized that I have no idea where to find a decent vampire story. I've seen enough adaptations of Stoker to know that I don't really want to start there, and I've heard enough about Anne Rice's stuff to know that they're probably not up my alley.

So, I'm putting out the call to you, loyal readers: what are some good horror stories, specifically ones involving vampires? Prose, graphic novel, film--advise me.

Friday, September 07, 2007

Oh, the Horror!

I'm not sure that I've ever mentioned this here before, but I watch a lot of horror movies. Most of them, like most of just about anything, are awful. Quite a lot of them are hilariously awful, which tends to be why we watch them. But occasionally you'll see a horror film that isn't quite laughable, but clearly misses everything that makes horror movies effective. There are a number of key things that filmmakers need to understand about horror movies before they start writing and directing their own, things that a hideously large number of modern horror movie directors simply fail to grasp.

Guess which movie I saw this weekend. So, here are, in my estimation, the most important things you need to know before you start making a horror movie.

1. Gore is not a substitute for suspense. I think this bears repeating and repeating and repeating to every horror filmmaker in Hollywood right now. Don't get me wrong, I liked "Saw" and "Saw II" (haven't seen the third yet). But I didn't enjoy those movies for the gore; I cringed at the gore (especially in the second one. I liked them because they had good plots with a clear understanding of suspense and of the audience's expectations. A lot of the horror movie fans who go on to create their own, whether for the big screen or for the Blockbuster shelf, remember being shocked by spurts of blood or hearing their girlfriends scream at dismembered limbs and sudden stabbings; what they often fail to understand is that the shock isn't how much blood there is, but in the atmosphere leading up to the gore. Gore is little more than window dressing; it's almost entirely unnecessary for a good scare. What you need for a good jump moment is music, setting, and other elements that create a sense of apprehension which leads naturally to a sudden climax. Blood might be involved in that climax, but it's not satisfying alone. It's the difference between recreational sex and artificial insemination: the point isn't the fluid, it's about everything leading up to it.

2. Sympathetic killers are scary. Monsters are scary. Sympathetic monsters are goofy. Now, when I say "monster," I'm not necessarily talking about something like Godzilla, but Godzilla works well as an example. While it's hard to really think of Godzilla as a horror character, it's easy to see why he could be scary. He's big, he's angry, he kills indiscriminately, he's relatively difficult to stop, and so on. Who remembers Godzooky, the animated baby Godzilla? The only scary thing about Godzooky is that someone thought it was a good idea. When you give Godzilla a kid sidekick, when you humanize him and make him sympathetic, you remove what's scary about him.

Different things can make a character monstrous. Some characters, like Godzilla, are monstrous because they're threatening and inhuman: Jason Voorhees is a mute, faceless engine of death; Michael Myers is similarly silent, slow, and completely imperturbable; Freddy Krueger is a wisecracking child molester who comes at you in your sleep. These characters frighten you because you imagine yourself in their victims' position, being chased by an unstoppable murderer. Some characters are monstrous because they're compelling and seductive: Hannibal Lecter is a brilliant, charming psychiatrist who conducts meticulous cannibalistic murders; Dexter Morgan is a funny, witty antihero with an artificial sense of morals; Dracula is a sexy, sophisticated immortal prince with superpowers. The compelling monsters scare you because you imagine yourself in their position, you live vicariously through them, you can't quite bring yourself to condemn them entirely; they scare you by making you see the monster in yourself.

This isn't to say that sympathetic killers can't be scary, but it's a different kind of scare. You get more of a "that could happen to anyone" scare, a realization of how easy it is to be pushed to doing terrible things. But a sympathetic killer isn't a monster, and the dynamic is very different because of that.

Mixing sympathy with monstrousness is like topping cheesecake with ketchup: the things are great separately, but together both are ruined. You can't turn a sympathetic character into a threatening monster because you've already identified with the character; they no longer seem threatening. You can't turn them into a compelling monster because there's no moral anxiety, just dissonance because you no longer identify with the character the way you did. Trying to go from monster to sympathetic character is equally fraught with failure. Moviemakers need to be aware of which character they're promoting, which one is the most interesting, which one the audience is identifying with, and write the story accordingly.

3. If you're going to give the killer a moral code, stick with it. The slasher genre has always had a fairly strict moral undercurrent, which was made explicit in "Scream." The audience knows that the couple who goes off to have sex is going to get mercilessly slaughtered, and that the pure-as-snow virgin heroine will live to see the credits. Especially since "Scream," you can't make a slasher movie without acknowledging this; your killer either has to follow some moralistic pattern, or has to completely eschew it and kill indiscriminately. The problem with the former is that you risk losing some suspense value to predictability and cliché. The problem with the latter is that you risk losing suspense value because the audience can't anticipate when a kill is coming.

There are, of course, ways around this. You can circumvent the "slasher morals" by establishing a different moral code, like in "Saw." You can make your hero/heroine not quite so pure as the standard. What I'd like to see some director do is follow the "slasher morals" with the first kill, setting the audience up for the standard, then shock the audience with the sudden murder of one of the morally pure characters, and continue from there ignoring the slasher morals entirely.

What you can't do is follow the morals sometimes, and kill indiscriminately other times. It's sloppy, and it makes your killer look inconsistent. When you've set up that your killer only goes after, say, the morally impure and the people who are mean to him, you can't then have him killing his friends and killing people who never committed any immoral acts on-screen. The killer's motives should generally be clear.

4. Setting is part of the scare. I addressed this briefly earlier, but it's worth repeating. Crafting an effective scare, even just an effective jump moment, requires more than just the characters. You need music appropriate to the mood and you need an atmosphere that promotes uneasiness. Too many horror filmmakers seem to lack basic understanding of how lighting, music, and setting come together to create an effective scare. It's the reason that someone shouting "boo" at you in your well-lit living room is less effective than someone doing the same thing in the woods under a full moon.

Similarly, your setting should be clear and distinctive. The audience should have some idea of where and when the action is taking place. A confused audience is not a scared audience.

5. I think this may be the most important: Effective horror movies play on preexisting fears. This is another place where it pays to know your audience, and to anticipate their reactions. Slasher movies tend to target teenagers and adults, and these groups come to the theaters with certain anxieties. Smart filmmakers know this and use it to great effect. The reason that the "Friday the 13th" movies are effective is because they play on the adults' fears of sending their kids off to camp; and they play on the teenagers' fears of an unfamiliar environment like camp, and their fear of being caught and facing consequences for engaging in "immoral" activities--sex, drugs, drinking, etc. That last bit there, naturally, is common to most slashers: the fear of being caught. The "Nightmare on Elm Street" movies play on parents' fears of child molesters and of their children suffering the consequences of their mistakes; they play on kids' fear of "that creepy guy at school," lingering fears of nightmares and the Boogeyman, and the fear that they aren't safe even in their own bed.

And the brilliance of the original "Halloween" is that it takes the mundane, the familiar, the completely safe and makes it scary. It plays off a couple of common urban legend themes--escaped mental patient, 'in this town there was a guy who once killed his sister'--and of course picks up the "getting caught" fears of the slasher morals. It plays off of common fears of Halloween, not just the "crazies come out on Halloween," but it's the natural extension of the "razor blade in the apple" myth: there are people who will exploit Halloween to get at your kids. And then it sets all this in a very normal suburb, effectively getting the audience to feel that fright isn't reserved for creepy hotels and summer camp, but it can follow you home. Top it off with a killer who is always calm, always silent, and displays no apparent superhuman abilities--a mundane, normal sort of murderer--who wears a spray-painted William Shatner mask. Familiar setting, familiar face, and familiar fears all come together to make a very effective scary movie.

And it's on nearly every one of these criteria that the new "Halloween" fails. The gore was excessive by the fifth time Michael hit the bully with the log, and never let up (and yet wasn't particularly realistic either. The effect when he slit the redneck boyfriend's throat looked like it came straight out of 1984's "Nightmare on Elm Street").

We start the film with a long segment exploring Michael Myers' childhood and how he became a mass murderer, with a family which could have come out of the "Big Book of Serial Killer Stereotypes" and a terrible experience at school. He clearly only kills people who are mean to him, either directly (the bully, the redneck boyfriend) or indirectly (the sister and her boyfriend who have sex instead of taking him trick-or-treating). It seems (in my unprofessional opinion) that he suffers from fugue states or some sort of dissociative personality disorder, since he clearly has no memory of what he's done while masked, and since he seems to recognize that killing is wrong when unmasked. Despite this, the psychiatrist says that he has no morals, or something to that effect.

We cut forward an unclear number of years, and completely foul up the setting. The movie started in the apparent '70s, but when it moves forward it's no longer clear when it should be. The ages of the characters would suggest the '80s, maybe early '90s at the latest, the cars and fashions would suggest modern day, the old-style Illinois license plates put us back in the '90s at the latest, the trucker's style and mannerisms (and porn) all set us back in the '70s, but the cell phones place us back in modern day, and the psychiatrist's rotary phone places us back in the mid-'60s. Not to mention that all the houses that we bounce between in the "modern" setting are completely interchangeable. We're told that it's Halloween, but where are the trick-or-treaters? There's no one on the streets, there's no one waiting at their front doors with candy (able to hear the screams of young girls and the wail of police sirens)...if not for the two lonely kids in costume, the movie could have been called "The Night of September 23rd" or some equally arbitrary date.

Back to our erstwhile slasher, the awkward, geeky little boy has grown into a 7-foot-tall, 300-pound grunting superhuman monster. He breaks his thick chains with no apparent effort, and broke my suspension of disbelief along with them. He then proceeds to go on a murderous rampage through the asylum, even killing the friendly janitor who protected him. At this point we've completely undermined the moral code we set up in the beginning, and we've tried to turn our sympathetic victim of circumstance into an inhuman hulk. The resultant effect is inconsistent and utterly laughable.

I applaud the filmmakers for the casting and characterization decisions with Laurie, who is both less prudish and more attractive than Jamie Lee Curtis's version. Unfortunately, we sacrifice quite a bit of realism here with an over-the-top quasi-lesbian relationship with all of her friends, which increasingly looks and sounds like "how a creepy 40-year-old man thinks/wishes teenage girls act."

Michael, upon returning to his hometown (apparently? I thought the sheriff said he moved Laurie to a different town), decides to pick up a moral code again and starts killing the fornicators, except that he also kills Laurie's adoptive parents, so he continues this inconsistent streak. Somehow, despite being superhumanly immense, he is able to repeatedly sneak up on people and enter houses undetected.

After several instances of him stabbing young girls and watching them crawl away, he goes after Laurie, who apparently shares the Myers family's superhuman durability. Eventually we get to the reprisal of the "falling off the balcony" scene from the first film, and Laurie shoots someone in the Myers mask in the face. Also, there's a running subplot about the psychiatrist's book that never goes anywhere.

And then we cap it off with an inexplicit twist ending that was revealed back in "Halloween II," and was stated more-or-less explicitly two or three times in this film besides. If you couldn't figure out who Laurie was by the time Michael showed her the picture of them together, then congratulations: you're an idiot.

It's a muddled mess of a movie. I'm glad it made changes to the original, but it seems like every one of those changes moved it toward cliché rather than away. The whole point of the original "Halloween" was to make the mundane frightening; this new version has no such overriding theme, and instead tries to make caricatures frightening through a liberal application of fake blood and real boobs. It doesn't feel like a remake of "Halloween" so much as a cheap knock-off, sold in Mexico with a sloppy paint job and brittle plastic.