Showing posts with label Awesome. Show all posts
Showing posts with label Awesome. Show all posts

Friday, August 27, 2010

Bottomless Nerdity

My fianceƩ and I have been car shopping for a little over a month. My car is getting to be pretty unreliable, and cleaning up the oil slick in the garage every couple of weeks is fairly frustrating. We'd just about given up recently, having heard little from the local agents we had out looking for us.

Until yesterday. I got the call shortly after work that they had found pretty much precisely what we'd been looking for. It was amazing. It's got almost all the features I wanted, and it's a beautiful iridescent blue. We made our down payment, and we'll be picking it up in a week or so. I'm quite excited.

So naturally I was still thinking about the car--and its gorgeous blue color--when I texted her a little later:
The leg room certainly makes it feel bigger on the inside.

I'm thinking "Classy, and Relative Dimension in Space."

Sunday, August 01, 2010

Superman Sunday: Fall in love with spines

No Origins post today, sadly. I'm using this Sunday to catch up on some other writing projects whose deadlines are coming due. In the meantime, enjoy this awesome panel of Clark Kent1.
Horizontally? Yikes.

I've been reading some late-'70s Superman comics recently, and it's amazing to see how much they were willing to shake up the status quo. It also makes me sad that the fanboys-turned-writers who grew up on the comics of this era (Meltzer, Johns, etc.) just want to return to those eras without restoring the attitude of change that made them interesting and memorable to begin with. Fodder for a future post, I guess.



1. Technically, it's not Clark, but Don-El, leader of the Kandorian Superman Emergency Squad, who deluded himself into thinking he was Superman, so Clark let him live his life for a day to shock him out of it. From "Superman (vol. 1)" #337.

Sunday, July 05, 2009

SilverHawks Sunday IX: Journey to Limbo

Because it's not about the destination, man.The second part of the SilverHawks opener begins with a brief recap of the previous episode's events--namely Mon*Star's escape and Stargazer's call for backup. After the theme song and title card, we open with the Miraj--and the SilverHawks inside--just about to arrive at Hawk Haven. Quicksilver mentions that it's going to be their home "for the next few centuries," which means that these cybernetics impart some pretty serious life extension.

It brings up some interesting questions about the reasons for the SilverHawks' cybernetics. We know from the first episode that unaugmented humans can't survive the journey to the Limbo galaxy, but we're never told why. Is it because of the various hazards of space travel--stellar radiation, micrometeoroids, cosmic rays, hostile aliens, extreme temperatures, vacuum conditions, prolonged exposure to microgravity, etc.? Or might it be because of the time necessary? We don't get any indication of how long it takes to get from the Milky Way to Limbo. Even with translight travel, it might have been months or years since Stargazer sent his request. Now, I seem to recall that later episodes have travels between the planets that don't take that long, so it's certainly possible that the backup is swift, but it's an interesting thing to think about--especially when the pilot of the show's spiritual predecessor centered around the long timespans involved in interplanetary travel.

It's also worth considering that the SilverHawks are apparently expecting a multi-century tour of duty. We might not be too far out from space missions that require multiple years away from Earth, but hundreds of years is a somewhat more significant commitment. It must be prohibitively expensive to conduct this augmentation procedure and to send people to Limbo; otherwise, why only send a team of five to act as space police for a whole galaxy, and why require them to stay for such a long time?

The SilverHawks (except Bluegrass) leave the Miraj to "stretch their wings" and land in Hawk Haven's hangar on their own, followed by Bluegrass in the ship. Stargazer's voice over the intercom leads them up the turbolift, past the metallic main room, full of computers and equipment, down to Stargazer's office. The long metal hallway terminates in a plain wooden door with a smoked glass window, with Stargazer's name and title stenciled on in the style of a 1930s Private Eye office. That motif continues when we see his office, which has wood paneling and furniture, slightly stained walls and a tattered map of something behind an old wooden desk. The best detail is the normal office window, looking out onto the blackness of outer space, adorned by a crooked set of venetian blinds. In the Limbo Justice System, the people are represented by two separate, yet equally important groups...The juxtaposition isn't subtle--nor is Stargazer's mix of suspenders and bionics--but it's a really clever touch. While I don't think it'll last, the show is set up to be a police procedural in space, and while "space police" isn't exactly an original idea, I've never really seen one done like a "Law and Order." If they revived SilverHawks as a movie or live-action series, I'd be interested in seeing this as the basic concept. And in casting Dann Florek or J.K. Simmons as Cmdr. Stargazer.

The introductions are (necessarily and thankfully) brief, and show off some of Stargazer's charm. He mentions that he's never been to the Planet of the Mimes, Copper Kidd's homeworld, and he says that Bluegrass seems a little young to be a colonel. Bluegrass replies that he's just naturally talented (with an "aww, shucks" to boot), but I think this is a nice way to tie in his relationship with Copper Kidd. If Bluegrass was particularly young as he made his way through the ranks, he probably got some flak and skepticism because of it. This puts him in a good position to recognize those same talents in Copper Kidd, since the Kidd's youth might make other people overlook his abilities. By taking Kidd under his wing and tutoring him, Bluegrass is providing the Kidd with a support structure that he might have lacked as he went through the process.

Stargazer begins the debriefing, using a viewscreen that's hidden behind a recessed bookcase, another nice touch (and reminiscent of "Get Smart," as I recall). He shows them Brin*Star, a planet (strangely enough) with a star-shaped hole in the crust, beneath which is the Mob's headquarters, which is nearly indestructible. This segues into a scene with Mon*Star and his snake-like henchman Yes-Man. With a name like "Yes-Man," I guess your career path is pretty much laid out for you from the start. Yes-Man informs Mon*Star that the SilverHawks have arrived (news travels fast in Limbo), and Mon*Star decides to give them a proper welcome. He heads to the transformation chamber, and it occurs to me that it's the first time we actually see it in the series. Yes-Man works the controls, which activate jets on the other side of Brin*Star, rotating the entire planet so that the star-shaped hole above Mob headquarters is aimed at the Moon*Star. Mon*Star's weird throne has some wicked claws that close in over his head as he begins the incantation, with some machinery focusing the Moon*Star's energy on him, and he begins the transformation sequence.

This suggests some interesting things about Mon*Star's power source. We saw in "The Origin Story" that he could transform without all this apparatus, but in that case, why build the machines? I suspect it has to do with the fact that the Moon*Star in the first episode was undergoing an energetic burst. That explains some of why Mon*Star was so desperate; if the burst is a rare or periodic thing, then it's not like any old glimpse at the star would give him the necessary power. Since he's going to need to transform more frequently than the Moon*Star bursts occur, he's built an apparatus to focus the energy, amplifying it to have the same effect as an intense burst. I'll be interested to see if the series is consistent on this implication; the ability to reuse this stock footage episode after episode suggests to me that they probably will, even if it's only by accident.

It's worth mentioning here that the transformation is quicker and not quite as impressive as the one in the first episode (probably because this two-parter was designed to be shown as one long episode on video and such, and that would have been particularly repetitive), and that he transforms Sky Runner from space squid to armored squid-based vehicle after the transformation as well. Mon*Star orders Yes-Man to "call all the boys together" and load up the weapons into the "space-limos" for the assault on Hawk Haven. I sometimes forget that this show is designed as a battle between police and Mafia analogues; maybe instead of a police procedural, it's actually "The Untouchables" in space. Sean Connery as Stargazer?

Tally Hawk, Stargazer's pet cyborg hawk (who I always thought was a bald eagle of some sort, but now I see the coloring's wrong for that), returns to Hawk Haven from space, and Stargazer introduces him. Like the SilverHawks, Tally Hawk is partly metal and partly real. Bluegrass asks if he does anything more than look mean, and Tally Hawk turns to the viewscreen, using his eyes to project footage of Mon*Star leaving to attack. Stargazer explains Tally Hawk's role: "He's a spy satellite, scout, interceptor," then gives Quicksilver the bracelet that has his control panel. Naturally, the red alert starts going off, as the Mob approaches and begins their assault.

Quicksilver sends Tally Hawk out first to counter the assault, and the bird does really well. It's clear that he's not just a remote-controlled airplane or anything; while the control panel has a button to "call him back," he's pretty autonomous (and effective) in combat. Could the SilverHawks program have evolved out of We3? Incidentally, the battle music in this scene is really cool.

With the full might of the Mob bearing down on them, it becomes clear that falconry alone isn't going to save the day. Quicksilver asks Bluegrass if he's ready. The Colonel replies, "Ready as a rooster in a henhouse!"

Now, I like Bluegrass, and I really would prefer not to make any off-color inbred hick jokes about him, but with a comment like that, I have to wonder...what exactly is he planning to do to the Mob?

Dude, it's like I can see the music!Stargazer, clearly talking about Bluegrass's guitar, asks, "Wanna leave that toy behind, Colonel Bluegrass?" Bluegrass responds, "you ever see a toy like this?" Why, yes I have. Two, in fact. He then demonstrates his guitar's ability to shoot...something or other. It's clearly a musical staff, but it behaves like a cross between a normal beam weapon and a Green Lantern ring. This sets up a nice bit of dialogue, though:
Steelheart: What was that, sheriff?

Bluegrass: E-flat, lady. E-flat major.

Steelwill: She's a sergeant, Colonel.
Rimshot!

Now, I haven't pulled out my chromatic tuner, but I'm pretty sure that Bluegrass played more than just an E-flat...assuming he played that somewhere in the screeching hair metal riff that he played. You know, I'm not sure which is worse: that Bluegrass took the opportunity to fire his weapon in the main computer room, or that it didn't do any damage. You're right, Bluegrass, it's not a toy. It's a laser rock show.

The Mob is really starting to do some damage to Hawk Haven, and the Hawks join the fray in the Miraj. The Mob initially thinks they're retreating, but then the individual Hawks release from the Miraj and show off their maneuvers. They fire on Sky Runner, then scatter when Mon*Star fires back. Tally Hawk fires some eye beams at Mon*Star and actually knocks him out of his seat. Kind of bad for the main villain to be beaten by the team mascot in the first fight.

Tally Hawk was apparently just getting Mon*Star out of the way so he could go after Sky Runner. They fire at one another, then collide in a pretty big explosion that leaves them both smoldering and...uh, falling. Okay, they're pretty close to Hawk Haven, maybe they're caught in its gravitational pull. Still, I'm pretty sure smoke doesn't behave that way in space.

This little mini-fight is interesting, suggesting that Mon*Star and Stargazer's pets have the same kind of rivalry that their masters have, but I can't help but feel a little bad for Sky Runner here. In the first episode, he fought Mon*Star, resisting servitude, which paints him as a victim of sorts. Now, these aren't human animals like, say, Battle Cat, but at least Tally Hawk develops a pretty distinct personality over the course of the series. This is a nice character moment between two beings for whom characterization would be moderately unexpected.

The space dogfight continues, bringing us to the series' first battle of the bands. Bluegrass already introduced Chekov's guitar (part of his weaponized sound system, "Hot Licks"), and now we meet his rival. Ladies and gentlemen, allow me to introduce Melodia:

It's like 1986 threw up on her.

Two-tone green hair, music note-shaped sunglasses, pink thigh-high boots, fingerless gloves, and a laser keytar. I love the '80s.

They fire music at each other ("You wanna jam, lady? Let's jam!"), with some spectacular results:
My God, it's full of stars.

But eventually the feedback causes an explosion that sends Melodia's space-limo spiraling. The SilverHawks clearly have the upper hand, as both limos are crashing onto Hawk Haven's rocky exterior. Buzz-Saw tears a pretty big gash in the bottom of the Hot Seat, and Bluegrass retaliates by shooting the robot with his guitar. The beam pierces right through Buzz-Saw, and blows him up. I take back what I said about the laser rock show--it just killed one of the main villains! Sure, he's a robot, and will likely be the villains' equivalent of Red Tornado, but that still seems unexpected and bold.

The battle continues, each of the SilverHawks taking on one of the Mob (more or less). Copper Kidd shows off his electric frisbees (a topic for a future post), and Mon*Star chases Quicksilver in circles. Eventually, Quicksilver lets a smokescreen out from his boot jets, and Mon*Star flies into it. The SilverHawks all fire into the cloud, and eventually Mon*Star calls for a retreat.

Stargazer strolls out and says "Nice try, SilverHawks." This comes as a bit of a shock initially--"villains retreating" is kind of the gold standard for victory in '80s cartoons--and Bluegrass says as much, but Quicksilver says that Stargazer's right: Mon*Star and the Mob are still free. The SilverHawks, remember, aren't your average '80s cartoon superheroes, fighting the villains until they give up and run back to their base. They're the police, and they just let the criminals escape. What would have been a victory for G.I. Joe or He-Man constitutes getting their shiny metal asses handed to them in light of their job, which is to capture the Mob. This presents an interesting situation; in these cartoons (as in most things), status quo is god. But in order to maintain the status quo, where our heroes are continuously chasing after the Mob, the heroes must consistently fail in their duties. This either sets the Mob up as the most competent villains in the '80s cartoon pantheon, or the SilverHawks as the most inept heroes, and I'm inclined to go with the former. The SilverHawks, by the nature of their positions, have the bar for victory set significantly higher than your average cartoon hero, and that presents a very interesting situation.

The episode ends, as most (if not all) of the subsequent ones will, with Copper Kidd and Bluegrass's training session. The Kidd is in a simulator shaped like the Hot Seat, practicing his flying. He narrowly avoids hitting a perfectly spherical crater-ridden object (I guess this is a holographic simulator), and Bluegrass asks him to name it. Turns out it's an asteroid, and while I wouldn't be entirely surprised by that, most asteroids in popular depictions are more elliptical. According to this article, older asteroids tend to be more spherical, so it's possible that this asteroid is just particularly ancient. Bluegrass then asks the Kidd to identify what asteroids are mostly made of, between stone, dust, metal, and ice--and he helpfully notes that there's more than one correct answer. Copper Kidd correctly picks stone and metal. So far, so good; I hope the subsequent ventures into science fact are as uncontroversial and straightforward as this one.

Tuesday, August 05, 2008

Supermonth: Forgotten Favorites III

I like Joe Kelly a lot. In fact, I think he's one of the most underrated writers in mainstream comic books. His run on JLA had a few missteps toward the end, but it was easily as good as Waid's tenure. To Superboy, he brought a great sense of humor (and consequently had one of the few readable "Last Laugh" tie-ins) as well as some striking emotional content. Even his run on Supergirl had the seeds of brilliance, which is particularly amazing considering what he was given to work with. His Superman/Batman Annual[s] have been top-notch, and I doubt that I even need to mention Deadpool.

His run on Action Comics was more of a mixed bag. Kelly came onto the title during one major Superman overhaul, which also gave us Jeph Loeb's "Superman" and Mark Millar (and subsequently J.M. DeMatteis) on "Adventures of Superman." The book was consistently good up through "Our Worlds At War" (more or less) and surprisingly enough, through "Last Laugh."

The turn for the worse happened around the same time as the next major Superman overhaul, which gave us Joe Casey's tone-deaf pacifist Superman over in "Adventures" and Steven T. Seagle's utter crap in "Superman." Surprisingly, at that time, the only decent Superman comic was the one being written by Chuck Austen. It was a dark era.

But throughout, despite following the rest of the series' drop in quality, Kelly managed to give us some great stories; among them were Action Comics #775, Emperor Joker, and this one:

It tickles!"O Captain, My Captain."

August 2000
Action Comics #768

Let me lay it out here at the beginning: This comic is fun. Impulse fun. It's clever, it's witty, and it even gets touching toward the end. It's quite probably the best Superman/Captain Marvel team-up book I've ever read. And Cap doesn't appear in full until the third act.

The book starts with Lois investigating Superman's recent poisoning (in the "Critical Condition" storyline, which is likely to show up in one of these retrospective review posts), and finally getting upset that overprotective Clark has been shadowing her. As she's telling him off, he excuses himself to attend to some kind of hubbub downtown. Superman arrives to find Mary Marvel and Captain Marvel, Jr. CM3 causing a bit of a scene in an attempt to find him.

See, it seems the Shazam power has gone a bit wonky. CM3's got the speed and strength, but he can't turn them off. Mary's got the "Power of Zeus," which is, as Freddy notes, fairly ill-defined. She's mostly just babbling incomprehensible gibberish.
What do you do with a drunken sailor?

And Cap? Well, the world's mightiest mortal has been reduced to the world's mightiest mandible:
I decided not to include the panel where Mary Marvel sings Olivia Newton-John's 'Physical.' Yes, seriously.
'
Marvel's disembodied chin led the wonder twins to find Superman's help. They have a conversation along the way back to Fawcett about the differences between Billy and Superman, but it's cut a bit short by one of those fantastic scenes that you can only see in comics:
Yes, that's Farrah St. in Fawcett City.
Giant. Glowing. Frog.

I could leave it right there, you know. You really ought to be convinced at this point. But I'll continue, just to drive the point home.

We have a one-page cutaway as Lois's investigation has brought her into the waiting arms of four killer robots. Guess she's re-thinking the whole "don't follow me around, Clark" thing.

Superman goes after the frog, but isn't really making any progress. Mary tries to explain something, but she's speaking in pop culture-ese, so she's no help. Finally, Superman puts two and two together and realizes that Cap's chin is a perfect fit. He slips on Marvel's big red mouth and, well, you can guess, right?
Logo speak!
Ah, it's like the Amalgam Age of Comics never ended.

The rest of the issue is relatively calm, as Captain Marvel speaks with the Egyptian frog goddess about calling off her attacks--dissecting the city (and the Shazam powers) like children dissect frogs. Superman and Cap separate and chat a bit about their newfound respect for one another.

It's a great story, whimsical but wrapped around one of those classic "respect the environment" morals (and some closure to Lois and Clark's troubles). It's full of great character interactions and a plot so bizarre that it'd make Grant Morrison swallow his gum. The art's the biggest weakness; Duncan Rouleau's art tended to be particularly inconsistent, and this issue is no exception. Panels like the ones I've shared somewhat make up for the weaker bits. It's an utter travesty that this issue has never been collected--especially since the arcs directly before and after have gotten the trade paperback treatment.

Go out and treat yourself to Action Comics #768, readers. You won't regret it.

Friday, July 18, 2008

Taking a break from Superman Month

...to give you my first impressions of The Dark Knight.

Holy crap. That was intense. I'm a little disappointed there wasn't anything after the credits, though.

Also, that trailer is the first thing yet that has made me even slightly want to see "Watchmen."

Friday, July 04, 2008

Conversations

I've been hoping to get around to my Wizard World Chicago recap post before all my memories of the event are long gone.
  • First, I should mention the crew. I went again as an employee of Stand-Up Comics, who patiently tolerated my frequent excursions from the booth to make bunches of purchases. The main staff comprises Eric (visit his new blog!), Pat, and Brian; among the rest of the cast were the two Amandas (fiancĆ©es to Pat and Brian), Jon, Bekki, Ben, my dashingly handsome counterpart Craig, and frequent visitors Jim, and Paul the Canadian. We shared the booth with Joe and his folks, who were primarily selling Star Wars stuff. This is just for ease of understanding when I mention names later on.

  • On the complaint front, there's a major lack of organization. I spent the majority of Saturday waiting in one line or another for no good reason. Eric, Pat, Bekki, and I lined up early on Saturday to get tickets to the Gotham Knight screening, following some official who repeatedly said "I am the end of the line." Something got confused along the way, because we ended up getting about halfway, where security people told us that we had to go to the end of the line. After about twenty minutes of confused bickering, a stout Wizard staffer with an incredible moustache set things straight with a combination of a New York accent and friendly intimidation. We got to the front to find plenty of tickets for the show...

  • Which led to the big "Gotham Knight" cluster@$%!. Why give out tickets to an event if you're going to give more tickets than seats? I realize that the hundred-plus people standing probably made for great photo-ops for the comic press, but it was a dick move to make that many people stand through a feature-length film after making them stand in line for tickets that morning, and then making them stand and walk through an existentialist absurdist nightmare of a line all the way around a circle of hallways to get to the screening room. The asininity of this is expounded by the fact that the entire thing could have been avoided by numbering the tickets and seats.
    I spent a good portion of the screening on my knees; my legs and feet simply couldn't take it anymore. At least a lot of people cleared out before the panel; there's no way I would have been able to stand through that as well.

  • I might not have been so sick of being on my feet during "Gotham Knight" if not for the fact that Wizard wasn't the only group with organization problems. See, the Rebel Legion and the 501st Legion put together a game called "Droid Hunt." You picked up a "Droid Hunt" lanyard and tag from the 501st and wore it all day. If a Stormtrooper (or Imperial Guard, or other Empire-themed person) approached you and asked you "How long have you had these droids?" you had to turn over your lanyard, and you'd get a raffle ticket in exchange. To counter this, you could pick up a Jedi Mind Trick card from the Rebel Legion booth (or one of their operatives, including a very authentic Obi-Wan Kenobi); when the Stormtrooper asked you the question, you could give them the Mind Trick card instead, saying something snarky (like "These aren't the droids you're looking for") and keeping your lanyard for a little while longer.
    Unfortunately, there were problems. The rules (apparently including the fact that the Stormtroopers and Co. couldn't get you if their helmets were off) were not spelled out anywhere. This includes the rather nebulous point of the game. See, as we came to find out, the raffle ticket was the only way to win a prize, so there really wasn't any point to keeping the lanyard; in fact, it was better to get caught. Either way, you'd be trading the lanyard in for a raffle ticket in order to get a chance at a prize at the end. The booths had no way to keep track of who had gotten lanyards and/or raffle tickets already, so it was easy enough to just start right back up after getting caught. It was also easy to get multiple Jedi Mind Trick cards, which apparently only existed to slightly hinder your ability to win a prize.
    So at the end of the contest, they had the hundreds of people who'd played gather around the tiny 501st booth, creating something of a giant honkin' fire hazard, as they called out raffle numbers with absolutely no voice amplification devices or way to weed out people who were no longer in attendance. This was a bigger cluster@%$& than the battle of Hoth.
    The worst part though was this: the only sure way to lose the game was to win the game. The only way to get in the raffle--the only way to win prizes--was either to get caught by the Stormtroopers (which any sane person would see as "losing") or to have the presence of mind (and take a wild guess) to visit the booth before the raffle crowd formed and turn your lanyard in for a raffle ticket. There was no extra prize for people who kept their lanyards the whole time, no incentive to do so. So the two young kids who came into the massive crowd shortly after the raffle started, asking what they should do if they "didn't lose" and brandishing their lanyards, probably got to leave with nothing more than the lanyards themselves. Couldn't they have printed out posters or certificates or something at least?

  • Which isn't to say that the game wasn't fun. It was; a lot of fun, in fact. It was a bit like Lazer Tag without the guns. Those of use playing took ridiculous steps to conceal our tags while in our booth, and to avoid the Stormtroopers on the floor. We got more than a bit paranoid...at one point, Bekki and I were walking around when I spotted a pair of Troopers up ahead and flat-out panicked. I grabbed her arm, shouted "cheese it!" and ran. We turned a corner and almost ran into an Imperial Guard. Really got the blood pumping, that one.

  • The best part of the game, though, was after Bekki and I managed to each collect two Jedi Mind Trick cards. We went immediately from cautious to cocky, strolling past a Scout Trooper without a care. Eventually we ran into the Imperial Guard again, who had his helmet off. He tried to be all smooth: "Hey, do either of you know the time? Maybe you could read it off those droids."
    "Maybe you could put your helmet on if you're going to ask that," I said.
    The Guard, whose hands were full with a helmet, force pike, and various other things, said "But I can't talk when I have my helmet on."
    I said "I don't see where that's my problem." I watched for a moment or two as he tried to juggle all his stuff, until Bekki said "This is when we leave." We turned around and swaggered off.
    Our poor scarlet punching bag followed behind, still struggling with his mask. "Then this is when I follow you," he said.
    Bekki whipped out a Mind Trick card, and I did the same. "That's okay, because these aren't the droids you're looking for anyway," she said, never even looking back.
    "Well, if you're gonna do that, I at least have to take the cards."
    "That's fine," I said. "We've got tons."
    All that made the later brouhaha much more tolerable; it was worth all the standing and dumbassery that we got to screw with one of the Emperor's Elite Guard.

  • "Gotham Knight" was really cool. It's done Animatrix-esque, with a different animation style in each of the six vignettes (and in one, Batman looks like a member of G-Force). That's a bit jarring at first, but it results in some gorgeous sequences, and the stories are well-written and acted. Plus, new Kevin Conroy Batman is always a plus.

  • Better still was the panel following the film. There were an awful lot of inane questions asked by people who were either the most stereotypical of fanboy nerds, or by people who hadn't actually thought about what they were going to say before getting to the microphone. Bruce Timm basically confirmed that the next big animated DC Video project was "Wonder Woman," he suggested that either "Sinestro Corps War" or "All-Star Superman" had a very good chance of getting made, and when asked whether or not there'd be a Justice League (Unlimited) movie, he replied with a coy, sing-song "maaaaaaybe." So that's pretty cool. Just make sure you go and buy "Batman: Gotham Knight" on DVD, Blu-Ray, On Demand, and iTunes on Tuesday, July 8th.

  • I managed two off-the-wall autographs this year. On Friday, I caught DC VP of Sales Bob Wayne in the DC booth while I had my "Time Masters" trade in my bookbag, and asked him to sign it. While folks were looking for a pen, the other guy at the table asked "so, you read this? And you still want him to sign it?" During the chit-chat, Wayne said that apparently they can't do a sequel because he'd have to market something that he wrote himself, which would be a conflict of interest. Wonder how they released the trade, then...
    Anyway, on Saturday I managed to catch Dan Didio in the booth, and asked him if he could sign something for me. I missed him the last year, and didn't have anything the previous year (though Brian got him to sign a DC Nation column while we were waiting in the Geoff Johns line), but this year I happened to have a copy of "Superboy" #94, Didio's first issue as writer. He groaned, "Oh man, that's not fair! That's just mean!" As he signed it, I believe I heard him muttering "it's a sad day." At any rate, he's a very nice guy, despite his reputation.

  • Interesting thing I saw #1: Brian Michael Bendis getting interviewed by Word Balloon in the entrance to the Men's room. From what I heard, Bendis had followed a Stormtrooper in there to find out how they managed to go.

  • Interesting thing I saw #2: Chuck Dixon at a table in Artist's Alley, with one person talking to him. Anyone know how that resignation thing happened? The only rumor I've heard was that it had to do with Dixon's double-standard heteronormativity.

  • Every year, there's at least one booth near us playing music. This year, the selection was better, but also way more scatterbrained. Sometimes it was smooth jazz, which was really bad for staying awake on Friday morning after no sleep; sometimes it was Michael Jackson. And sometimes, for some reason, I ended up with random songs stuck in my head. I had to ask at one point if someone had been playing "Candle in the Wind," because it was running through my brain for half an hour.

  • On no less than three occasions over the weekend, once due to Ben at dinner on Sunday, I had to give myself a little meatspace spoiler alert. Bekki, you see, is a big Firefly fan; I am too, but I just haven't gotten around to watching Serenity yet. So, every time she got to talking with someone about the series, I'd hear "I can't believe they killed--" and immediately run away with my hands over my ears. Apparently the second time this happened, Bekki's conversation partner said "Sorry, I didn't realize your friend hadn't seen the movie. But he really needs to get on the ball."
    Despite falling off the ball one night at the hotel (we tried to watch it, but fell asleep an hour or so in), I'm proud to say that the ball has been gotten on, and I more or less successfully avoided (or forgot) spoilers for three years. And I can't believe they killed--

  • I am the scourge of zip-ties.

  • As if you didn't already know, Art Baltazar and Franco (of Tiny Titans fame) are awesome. I spent some time at their booth on Saturday and watched Art draw Robin for a kid dressed as Robin, and a disco-dancing Skrull for someone else. I'm pretty sure they were the only people doing sketches that involved crayons. On Saturday, they were dressed in matching Hawaiian shirts and straw hats; on Sunday, they dressed as Superman and Jor-El from the movie, complete with ridiculous wigs. I'll get pictures up, including the sketch Franco did for me (for a dollar!), within a couple of days here.

  • I didn't hit up any of the panels this time around; part of it was because I felt like I'd spent too much time away from the booth as it was, part was because things just didn't really draw me. The only ones that were really appealing were the Geoff Johns vs. Brian Bendis clash of the titans, and the game of Win, Lose, or Draw between professional artists. There should be more fun panels like that, rather than groups of creators avoiding giving answers to questions about the event du jour.

  • Speaking of panels, there's another point of disorganization. If you're going to schedule multiple things in the same room, you ought to include time to enter and leave. The panel schedule ran 1-2, 2-3, 3-4, in the same rooms, as if nothing would run over time and everyone would vacate instantaneously. I mean, isn't that "event planning 101"? Leave time for the mundane things?

  • Con food = terrible. The pizza was like day-old mall Sbarro's.

  • There's an interesting relationship between organization, price, and selection at the various booths at the con. If a booth has a great discount, chances are they have either poor selection, or poor organization. If a booth has great organization, chances are their discount is laughable or their selection consists mostly of titles no one wants. This year was better than the previous two in that regard; it seems like more people realized that half-off (or better) trades were a major draw. I spent a good portion of the last two years' conventions digging through the very poorly organized boxes at the franchise of 50%-off trade booths that are there every year, but managed to find much better pickings elsewhere this year. Sure, the half-off franchise might have more titles, but it's a better use of my time to go someplace that understands alphabetizing and takes credit. Heck, even Graham Cracker Comics wised up and brought some discount trades.

  • I'm doing most of my shopping on Thursday next year; at least one item I bought this weekend nearly doubled in price between Thursday and Sunday, and I was kicking myself for not getting it earlier. The conventional wisdom (pun intended) that Sunday has the best deals and prices seems not to be the case.

  • No offense to the guy, but I thought Warren Ellis was thinner. Like, I pictured him as Brian Azzarello with Alan Moore's hair. He is...not.

  • Sadly, Chase Masterson is no longer particularly attractive. It's less the weight gain, more the really bad plastic surgery.

  • The "Incredible Hulk Retrospective" panel with Lou Ferrigno sounded like it might have been the most depressing hour at the con. Though the "Image Founders Panel" with everyone but Jim Lee was a close second.

  • Manga selections, as far as I could find, were really poor all around, which kind of surprised me. Was the con just too close to A-Cen or something? My brother gave me a list of things to look for, and I didn't find much at all.

  • Thing I learned: Monkey Punch is the author of "Lupin III," not a series of the books. The little brother got a few duplicates, I'm afraid.

  • It occurs to me that the only "Heroes"-related things I saw were toys and the occasional trade.

  • There's not much to eat in the greater Rosemont area. This was especially surprising on Saturday night, when everything we could call closed at ten. Ten!

  • Thing I learned: it is a bad idea to mix a klutz who talks with his hands and a restaurant entryway where waitresses pass by with plates of food. The inevitable result was a broken plate, spilled hot wings, and ranch dressing all over Pat's Chuck Taylors. Mea culpa, all around.

Boy, that's long. I think that'll do it for now. If I remember anything else, I'll post it along with the pictures in a couple of days. Thanks again to the fine folks at Stand-Up Comics for giving me a spot in the booth and not getting too upset at my frequent absence from it. I hope we're able to do this again next year!

Sunday, June 08, 2008

Whow.

Beat it, "Blink." Fall back, "Family of Blood." I've got a new favorite episode of Doctor Who.

There are hardly words to describe how awesome "The Forest of the Dead" was. I laughed, I jumped, I sat with my mouth hanging agape for a full three minutes, I almost cried. Stephen Moffat is my hero.

Anyway, the pieces are obviously starting to fall into place for the end of the season, and I think I can catch a glimpse of the shape of things to come. I'm not sure what this episode does to my (heretofore unstated) theory about the Doctor's "Song" coming to an end, but we'll see how it all pans out.

I almost pity Stephen Moffat. He's got the reins of the show starting in '10, but I don't know if he'll be able to top this. Anyway, open thread: have at it.

Monday, May 26, 2008

A Pressing Question

The Pipettes: great band, or the greatest band?
Guess who ran off with the milkman?